Commit Graph

10 Commits

Author SHA1 Message Date
Regalis
cc16bb3ad7 Loaded sounds are properly freed, ObjectProperty optimization, expanded skill effects (rangedweapon accuracy, welding efficiency, electrical shocks), armored wearables + ballistic vest & helmet 2015-09-28 19:48:31 +03:00
Regalis
f739808520 Progress on tutorial, gap tweaking (water flows faster from room to room), UPnP error messages, input keys in array, underwater aiming tweaking, tons of misc stuff commit more often ffs 2015-08-31 19:57:49 +03:00
Regalis
9149408b36 assigning jobs when a round starts, crew tab in multiplayer, repairtool particles light & sounds, attachable buttons, increased repairtool range & limbdamage, captain's uniform, wearable sprite bugfixes 2015-08-03 23:25:22 +03:00
Regalis
c7dd6e55f0 Online quest mode, fixed bug when swimming from hull to another, monitors with editable text, choosing exe in content package, monster quests, misc bugfixes 2015-07-30 18:52:20 +03:00
Regalis
7155f1cef0 Improved map rendering, shops, light bugfix, junction boxes wont break as easily 2015-07-27 23:45:20 +03:00
Regalis11
4238301ad3 Location hire 2015-07-26 21:15:41 +03:00
Regalis
44b9a63c94 A* pathfinding, autopilot, WIP radar rendering, proper location names, character skills shown in menus, got rid of PreviewCharacter, mantis 2015-07-14 21:09:00 +03:00
Regalis
257835e609 Giving crew members an ID card with clearances based on spawnpoint, level collision bugfixes, level exit/enter "shafts", moar entity ID bugfixes 2015-07-09 20:33:53 +03:00
Regalis
2254585dac Spawnpoints for different jobs, spawning crew members with job-specific items, fixed issues with non-matching entity IDs between client and server, Unity-like coroutine system (connecting to server doesn't freeze the game anymore), map drawing improvements 2015-07-09 01:40:27 +03:00
Regalis
fadb89ae9e First commit 2015-05-25 01:04:03 +03:00