Regalis
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ca7febfcab
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Option to hide waypoints and spawnpoints in editor, fixed cam "twitching" in multiplayer, additional light sprites for lightcomponents, wire bugfixes, fixed excessive camera shake when firing the railgun
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2016-01-04 22:36:39 +02:00 |
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Regalis
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8717a2259f
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Fixed LobbyScreen item grouping & light.hullsInRange updating
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2016-01-02 16:40:24 +02:00 |
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Regalis
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8c032d8368
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Lighting bugfixes, setting camera position to character on shift start
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2015-12-26 22:35:28 +02:00 |
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Regalis11
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2ff8643c02
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Optimization: FindHull spatial hashing, itemcomponent sounds in a dictionary, got rid of Item.Updated, rendering fixes, disposing shadow vertex buffers
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2015-12-21 11:01:35 +02:00 |
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Regalis
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17e8a2171f
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Progress + prettier ice walls
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2015-12-12 13:44:05 +02:00 |
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Regalis11
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40fb8d803d
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Lighting fixes & teleporting characters to sub
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2015-12-06 16:07:25 +02:00 |
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Regalis11
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73bde75c2e
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Obstructing vision when wearing a diving suit or mask
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2015-11-01 17:47:59 +02:00 |
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Regalis
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838022fcd5
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Switch to Barotrauma & too many misc changes to remember
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2015-10-16 18:11:58 +03:00 |
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Regalis11
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2bb5d41836
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Further lighting optimization, fixed (railgun) controller movement, physicsbody collisioncategory changes, command room reactor controls in Vellamo
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2015-10-14 22:10:37 +03:00 |
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Regalis11
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8df9133e84
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Lighting optimization (caching shadow vertices & only checking hulls in range if the position or range of the light changes), ragdoll optimization, itemcomponent optimization, dragging stunned/dead characters
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2015-10-11 21:04:42 +03:00 |
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Regalis
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f6966f06c3
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WIP CrashReporter, misc refactoring
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2015-09-19 15:14:47 +03:00 |
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Regalis
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16bf562837
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improved humanoid animations, some map stats in map editor, gap connections visible in editor, editing wire nodes in editor, pumps don't have to be manually linked, coroutine exception handling
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2015-09-15 17:24:52 +03:00 |
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