EvilFactory
c7b8cda902
Hide host machine UserName when displaying error logs
2023-12-10 12:26:38 -03:00
EvilFactory
eeb7e3080f
Potential fix for #158
2023-11-10 10:59:03 -03:00
EvilFactory
46a841b5c1
Potential fix for the wrong publicized folder being loaded
2023-11-02 19:40:36 -03:00
MapleWheels
17b304a349
- Made it only load the barotrauma or dedicatedserver publicized dll.
2023-10-26 19:05:05 -04:00
MapleWheels
09ed9d60fb
- saving changes before repo reset.
2023-10-26 17:43:37 -04:00
MapleWheels
e2695db011
- Fixed ACL name not being shown in warnings.
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- Fixed thread lock recursion causing fileloadexceptions.
2023-10-26 16:25:01 -04:00
MapleWheels
2a931142a0
- Added NRE check for types list rebuilding.
2023-10-26 12:26:27 -04:00
MapleWheels
342a6bbcf9
- Added try-catch to assembly compilation call.
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- Added empty list checks for metadata references building.
- Made ACL cleanup more reliable.
- Updated some GET functions in AssemblyManager to have better reliability and error handling.
2023-10-26 10:07:01 -04:00
EvilFactory
e237389ad9
Added extra info to the ACL failed log
2023-10-25 20:22:57 -03:00
EvilFactory
36f767f388
Removed GC.WaitForPendingFinalizers because it just causes the entire program to hang
2023-10-25 20:21:08 -03:00
EvilFactory
9a7ddd2e18
Removed a pointless warning and made turned some warnings into actual warnings
2023-10-25 12:25:37 -03:00
MapleWheels
aaa4a91e01
Squash. ( #164 )
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- Added use internals attrib option to RunConfig
- Changed compilation and resolution to ignore disposed ACLs.
2023-10-25 06:29:01 -03:00
MapleWheels
9e48dda739
Scriptloading overhaul ( #163 )
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* - Added option to RunConfig.cs for mods to compile with non-publicized assemblies.
- Added default values attrib to RunConfig.cs
- Added thread sleeping to CsPackageManager.Dispose() to give time before generating a strong-ref to check acl unload status.
* - Added PrintWarning to ModUtils.cs
- Made previously unloaded ACLs warning only.
- Made plugins unload after lua script disposal.
- Small code cleanups.
- Cleared acl record references on unloading.
- Made ACL unload run via event hook.
* Made non-pub asm compilation name the same long-a** name in XML, as per Evil's request.
2023-10-24 18:51:48 -03:00
MapleWheels
e984633ca5
- Fixed NRE in TryBeginDispose
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- Made `OnException` event useful.
- Added some null checks where expected.
- Fixed overridden Unload not being called.
- Removed partial from AssemblyManager.cs
- Made ClearTypesList() actually work.
- Made exception details show in console on release builds.
- Made content package name show on plugin load.
- Made execution standard instead of none for autogenerated and erroneous RunConfigs.
2023-10-22 20:54:28 -03:00
EvilFactory
92e1469e8b
Fixed a NRE in RunConfig
2023-10-20 10:59:48 -03:00
EvilFactory
a65d99021c
Fixed merge and some errors
2023-10-19 12:53:49 -03:00
EvilFactory
966236652a
Copy publicized folder on install script and clean up
2023-10-08 17:49:46 -03:00
MapleWheels
3c4810264c
Removed Debug-Only from StillUnloadingACLs.
2023-10-06 12:06:42 -03:00
MapleWheels
523ee8d641
- Added friendly name to ACLs for identification during unloading.
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- Added debug messages showing mods that have not unloaded from a previous session.
2023-10-06 12:06:42 -03:00
MapleWheels
40c8f3e666
Changed publicized assembly discovery to fallback to the alternate option if the /Pubicized folder cannot be found. IE. Workshop Lua folder if Game folder is missing and vice versa.
2023-10-06 12:06:42 -03:00
MapleWheels
3708e837e7
Added duplicate package filtering to cs loader. Prioritizes loading LocalMods packages.
2023-10-06 12:06:42 -03:00
MapleWheels
a62b62185f
Made it to load Publicized Assemblies from the Workshop folder if "Use Workshop Lua Setup" is checked in the main menu lua config.
2023-10-06 12:06:42 -03:00
MapleWheels
27c8a3ca2e
Added CLR Type-search to GetTypesByName. Fixed error caused by generic type searching from Lua.
2023-10-06 12:06:42 -03:00
MapleWheels
5e03954afe
Added threading controls to AppDomain type search.
2023-10-06 12:06:42 -03:00
MapleWheels
9bd23efd3c
- Added additional validation to type name and added AppDomain-wide fallback search using Type.GetType if a type with the given name cannot be found in the cache.
2023-10-06 12:06:42 -03:00
MapleWheels
414d46b33e
Assembly and Script Loading Overhauled.
2023-10-06 12:06:42 -03:00
EvilFactory
fd74c08a8f
Removed GapUpdateInterval (no longer required)
2023-06-15 13:53:28 -03:00
EvilFactory
6b461e1026
Added cl_toggleluadebug to the multiplayer permitted commands
2023-06-11 13:33:38 -03:00
EvilFactory
3836ed40d6
Fixed file access with the io module when using append mode
2023-05-23 17:56:05 -03:00
EvilFactory
886fa9ed80
Prevent some types from being re-registered
2023-05-08 13:13:47 -03:00
EvilFactory
8e6f8cc5e6
Added support for workshop install for other platforms (MacOS is likely still borked, but I don't have a Mac to test it)
2023-05-03 12:38:29 -03:00
EvilFactory
8df9f7798e
Implemented a custom PlatformAccessor and re-added the rest of the io and os libraries
2023-05-01 13:24:18 -03:00
EvilFactory
29a2e07b1f
Set TopLevelBinderFlags to IgnoreAccessibility for CsMods, so they are able to access non-public members by default
2023-04-28 14:45:45 -03:00
EvilFactory
5de8d0293f
Registered MathUtils and XMLExtensions as extension types, moved GetType to a better place
2023-04-25 21:27:11 -03:00
EvilFactory
93a5065171
Added conversion for OnAttacked and OnDeath handlers and added new hook character.damageLimb
2023-04-25 10:20:24 -03:00
EvilFactory
ee7ca80d88
Merge branch 'feature/lua-debugging' into develop
2023-04-12 11:40:16 -03:00
EvilFactory
675b4f349c
Added LuaUserData.IsRegistered
2023-04-09 14:07:26 -03:00
EvilFactory
df79d22e93
Return empty table if we try to get ClientList in singleplayer
2023-04-01 11:40:25 -03:00
EvilFactory
4303cf3111
Added support for MoonSharp's VsCodeDebugger
2023-03-27 15:20:14 -03:00
EvilFactory
9dc87c34f3
Fixed error "Attempt to perform operations with resources owned by different script" that would sometimes happen when reloading lua
2023-03-23 12:30:20 -03:00
EvilFactory
5fc25c2453
Added LuaUserData.MakePropertyAccessible
2023-03-22 14:09:10 -03:00
EvilFactory
e5043e79ea
Remove unnecessary casts and added registration for ImmutableArray
2023-03-20 16:42:17 -03:00
EvilFactory
6974c5338a
Simplify how None is handled and fixed libs getting loaded too late
2023-03-17 20:24:54 -03:00
EvilFactory
05c325ac02
Fixed broken Option<T> conversion
2023-03-13 14:31:53 -03:00
EvilFactory
5a3f9ebc80
1.0 Merge fixes
2023-03-13 13:37:24 -03:00
EvilFactory
4e0f2e1a49
Added Timer.NextFrame
2023-03-04 14:23:16 -03:00
EvilFactory
27cde50c08
Register particles, added Game.Paused which is always false to server-side, and exposed ParticleManager
2023-02-28 16:57:17 -03:00
EvilFactory
5003d0beb7
Fixed GetComponentString not working with custom types and registered/added missing types
2023-02-13 17:06:48 -03:00
IDEKENTERPRISES
aaffb54141
Added saving http response content as a byte array to a file. ( #124 )
2023-02-09 17:48:01 -03:00
EvilFactory
3e1c0ca9af
Added ability to include custom headers when sending http requests and made use of the new HttpClient
2023-02-07 17:08:37 -03:00