Joonas Rikkonen
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397e6a5a97
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The camera zooms out further when controlling a large non-humanoid character
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2017-06-22 19:04:22 +03:00 |
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Joonas Rikkonen
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38f92acf8e
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Bunch of fixes to null reference exceptions caused by removing characters mid-round
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2017-06-21 16:56:35 +03:00 |
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Joonas Rikkonen
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d07649463b
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Fixed limbs becoming severed even if the character isn't dead, severed limbs fade out after 10 seconds
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2017-06-20 21:01:59 +03:00 |
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Joonas Rikkonen
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aa541695fc
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Working towards making monsters eat dead characters (WIP)
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2017-06-19 19:24:59 +03:00 |
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Joonas Rikkonen
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242da11e3f
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Attack configs determine whether an attack can sever limbs (instead of the amount of damage), new blood particles
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2017-06-14 19:24:49 +03:00 |
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Joonas Rikkonen
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65db119158
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Strong attacks can sever limbs (railguns now cut crawlers in half and threshers can rip off limbs)
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2017-06-13 21:36:40 +03:00 |
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Joonas Rikkonen
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3c3c530b44
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Enemies move faster when attacking/fleeing
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2017-06-13 17:08:23 +03:00 |
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Joonas Rikkonen
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c5ce1be6c2
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Running speed can be adjusted from the character configs, added a parameter for the "running speed" in water (characters now swim faster when holding shift).
TODO: make AI-controlled monsters run/swim faster in specific situations (fleeing, attacking, etc).
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2017-06-12 20:07:50 +03:00 |
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Joonas Rikkonen
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9b0d7c1020
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Added a method for changing a client's controlled character. Clients now get back control if their character is revived via the debug console.
+ It's possible to give clients control of monsters, which should add some new gameplay possibilitie. ;)
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2017-06-10 15:07:10 +03:00 |
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Joonas Rikkonen
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9527d53558
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Fixed exceptions in CharacterNetworking.WriteStatus if a characters stun timer goes over 60.0
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2017-06-07 20:20:14 +03:00 |
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Joonas Rikkonen
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acad7980f2
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Added some null checks
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2017-06-05 18:40:25 +03:00 |
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Regalis
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94c6a8ea1b
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Renamed project folders from Subsurface to Barotrauma
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2017-06-04 15:00:53 +03:00 |
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