Commit Graph

5 Commits

Author SHA1 Message Date
Joonas Rikkonen f0873bdae6 Progress on making creatures eat each other, waists of humanoid characters can't be severed from the torso because they're used to anchor colliders to dead characters 2017-06-20 21:16:42 +03:00
Joonas Rikkonen 06e23ffe6d Some tweaks to make enemy attacks less likely to miss:
- Option to select which limbs attack force is applied to (e.g. husks and crawlers now lunge forward when attacking).
- Enemies attack towards the closest limb of their target instead of the main limb.
2017-06-14 20:49:03 +03:00
Joonas Rikkonen 65db119158 Strong attacks can sever limbs (railguns now cut crawlers in half and threshers can rip off limbs) 2017-06-13 21:36:40 +03:00
Joonas Rikkonen c5ce1be6c2 Running speed can be adjusted from the character configs, added a parameter for the "running speed" in water (characters now swim faster when holding shift).
TODO: make AI-controlled monsters run/swim faster in specific situations (fleeing, attacking, etc).
2017-06-12 20:07:50 +03:00
Regalis 94c6a8ea1b Renamed project folders from Subsurface to Barotrauma 2017-06-04 15:00:53 +03:00