Joonas Rikkonen
f0873bdae6
Progress on making creatures eat each other, waists of humanoid characters can't be severed from the torso because they're used to anchor colliders to dead characters
2017-06-20 21:16:42 +03:00
Joonas Rikkonen
06e23ffe6d
Some tweaks to make enemy attacks less likely to miss:
...
- Option to select which limbs attack force is applied to (e.g. husks and crawlers now lunge forward when attacking).
- Enemies attack towards the closest limb of their target instead of the main limb.
2017-06-14 20:49:03 +03:00
Joonas Rikkonen
65db119158
Strong attacks can sever limbs (railguns now cut crawlers in half and threshers can rip off limbs)
2017-06-13 21:36:40 +03:00
Joonas Rikkonen
c5ce1be6c2
Running speed can be adjusted from the character configs, added a parameter for the "running speed" in water (characters now swim faster when holding shift).
...
TODO: make AI-controlled monsters run/swim faster in specific situations (fleeing, attacking, etc).
2017-06-12 20:07:50 +03:00
Regalis
94c6a8ea1b
Renamed project folders from Subsurface to Barotrauma
2017-06-04 15:00:53 +03:00