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vlad.os/LuaCsForBarotraumaEP
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403 Commits 5 Branches 2 Tags
b4af92ace26bf31c5f5d240ae4e13bdc38b6f521
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58 Commits

Author SHA1 Message Date
Regalis f13a48ef52 More accurate and reliable submarine-level collisions, looping OnUse sounds bugfix, new music clips, item sprites removed from limbs when someone else loots the item, Camera.WorldView fix, checking vector.LengthSquared before normalizing to avoid creating a NaN vector 2015-10-04 23:50:46 +03:00
Regalis 45178e745b misc optimization & refactoring 2015-09-29 18:03:38 +03:00
Regalis 53e729ea11 Networking optimization/bugfixes (hull water volumes & wall damage are synced, more reliable inventory updates, AICharacter sync changes), proper particle collisions with walls 2015-09-25 18:56:39 +03:00
Regalis f6966f06c3 WIP CrashReporter, misc refactoring 2015-09-19 15:14:47 +03:00
Regalis ea15397725 Merged linux changes, water effect using a BasicEffect and a simpler pixel shader, multi-colored wires 2015-09-08 21:55:27 +03:00
Regalis 04d55891f0 Particles using display coordinates, particle growtime, character death&stun animations 2015-09-05 12:13:44 +03:00
joonas bb295a7444 Modified code to compile on Linux 2015-08-19 23:34:20 +03:00
Regalis 85b0cda4ca v0.1 2015-07-31 21:05:55 +03:00
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