Commit Graph

11 Commits

Author SHA1 Message Date
juanjp600 47b5ccd7c6 Merge branch 'master' of https://github.com/Regalis11/Barotrauma 2017-12-21 20:31:24 -03:00
Joonas Rikkonen 4db708335a Readded homoglyph comparisons to client name checking during login (i.e. similar name checks can't be bypassed by using similar-looking characters). Looks like this got removed due to a messed up merge 5bdb57b
Closes #182
2017-12-21 21:57:06 +02:00
juanjp600 c593fdb7c6 Minor networking fixes
- Don't spam the shit out of status updates (TODO: send update
immediately on drastic changes)
- Fixed some potential message misreading
- Readded homoglyph name comparison
2017-12-21 16:00:04 -03:00
Joonas Rikkonen 9bc0931be5 Clients can execute permitted console commands server-side now. The console commands have three different actions: the default action, one that's executed client-side when a client uses it, and one that's executed server-side when a clients requests it. If the client-side action is omitted, the client relays the command to the server as-is. If the third action is omitted, the server executes the default action. 2017-12-06 19:53:05 +02:00
Joonas Rikkonen 1c09f757a2 Renaming fields in the Client class for consistency 2017-11-23 20:43:22 +02:00
Joonas Rikkonen 8e556f1c76 - Renamed a bunch of ObjectProperty-related stuff (ObjectProperty -> SerializableProperty, IPropertyObject -> ISerializableEntity, the "SerializableProperty" attribute -> Serialize).
- Rectangle serialization.
- Option to restrict numeric properties to a range of values.
- WIP generic ISerializableEntity editor.
2017-11-08 21:15:03 +02:00
Joonas Rikkonen ce3a8df9e0 - Fixed some properties in GameServerSettings not being saved due to being private.
- Fixed serversettings.xml overriding the settings entered in the "host server" menu in the client project.
- Added a default serversettings.xml file.

TODO: either add an error/warning of some sort if trying to use any of the ObjectProperty attributes on a non-public property or make ObjectProperty compatible with private properties. + Refactor Properties.cs, class/method naming in particular.
2017-07-20 21:47:47 +03:00
Joonas Rikkonen 64ad5e5003 Removed unnecessary using directives 2017-07-05 18:35:09 +03:00
Joonas Rikkonen df0bdb64d6 - Ban durations (TODO: add a way to set and view the durations through the menus).
- Separated ban & kick methods.
- Fixed compilation errors in DebugConsole when building the server.
2017-07-02 18:58:07 +03:00
Joonas Rikkonen da71b6bf9c Option to supply a reason for banning/kicking, logic for handling question prompts in the debug console 2017-07-02 15:25:55 +03:00
juanjp600 4d225c65f2 Updated to MonoGame 3.6 + Directory refactor
- Barotrauma's projects are in the Barotrauma directory
- All libraries are in the Libraries directory
- MonoGame is now managed by NuGet, rather than referenced from the installed files (TODO: consider using PCL for easier cross-platform development?)
- NuGet libraries are not included in the repo, as getting the latest versions automatically should be preferred
- Removed Content/effects.mgfx as it didn't seem to be used anywhere
- Removed some references to Subsurface directory
- Renamed Launcher2 to Launcher
2017-06-27 09:52:57 -03:00