Joonas Rikkonen
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f278ff212c
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(370a5daac) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-04-08 13:35:02 +03:00 |
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Joonas Rikkonen
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8a227a4f2c
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(570318151) Cleanup.
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2019-04-08 13:34:48 +03:00 |
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Joonas Rikkonen
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2fe8139ffd
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(b651e55f4) Don't quantize physicsbody velocities server-side. Caused subs to occasionally not move horizontally because the velocities got rounded down to zero if the sub wasn't accelerating fast enough.
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2019-04-08 12:06:53 +03:00 |
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Joonas Rikkonen
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0ecfc426ff
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(45f083a5a) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-04-03 16:22:12 +03:00 |
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Joonas Rikkonen
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0dd1823eb1
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(44a496915) Added: Template for using a video with the Welcome text in the tutorial if needed. Removed: Old spritesheets. Fixed: Bug in fetching crew with certain jobs
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2019-04-03 16:21:57 +03:00 |
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Joonas Rikkonen
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a46c195532
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(2a183f60c) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-04-01 22:51:07 +03:00 |
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Joonas Rikkonen
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5d6cbb5898
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(b522c4551) Don't assign the attackinglimb if we shouldn't be attacking. Fixes Hammerhead not falling back after hitting the sub.
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2019-04-01 22:50:39 +03:00 |
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Joonas Rikkonen
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ae6b797d73
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(c2e1b24e2) Fixed remote characters sliding slowly to the left in multiplayer. Happened because linear velocity was written with an accuracy of 12 bits, causing the lowest possible value to be about 1.5 cm/s. Now extremely low velocity values are rounded down to zero. The server also now quantizes the LinearVelocity/AngularVelocity values, which should make position syncing a little more reliable because the server runs the physics using the same rounded values as the clients.
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2019-04-01 22:49:58 +03:00 |
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Joonas Rikkonen
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044fd3344b
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2f107db...5202af9
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2019-03-18 21:42:26 +02:00 |
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