Commit Graph

184 Commits

Author SHA1 Message Date
Evil Factory
f52617deab The great event move 2026-02-20 18:45:41 -03:00
Evil Factory
352625af28 Merge remote-tracking branch 'upstream/master' 2025-12-08 12:35:44 -03:00
Markus Isberg
598966f200 Release 1.11.4.1 (Winter Update) 2025-12-08 14:56:47 +00:00
Evil Factory
0d223636f6 Merge branch 'master' of https://github.com/regalis11/Barotrauma 2025-10-22 10:55:51 -03:00
Regalis11
7e25111487 Release 1.10.7.2 - Autumn Update 2025 Hotfix 4 2025-10-22 14:54:03 +03:00
Evil Factory
da13162c60 Merge branch 'master' of https://github.com/Regalis11/Barotrauma 2025-09-25 09:00:20 -03:00
Regalis11
b2d91cde7c Release 1.10.6.0 - Autumn Update 2025 Hotfix 1 2025-09-25 11:11:35 +03:00
Evil Factory
cfab935b75 Merge branch 'master' of https://github.com/Regalis11/Barotrauma into develop 2025-09-17 08:30:35 -03:00
Regalis11
caa0326cf8 Release 1.10.5.0 - Autumn Update 2025 2025-09-17 13:44:21 +03:00
EvilFactory
2368640841 Merge branch 'master' of https://github.com/Regalis11/Barotrauma into develop 2025-06-17 15:45:16 -03:00
Regalis11
ea5a2bc693 Release 1.9.7.0 - Summer Update 2025 2025-06-17 16:38:11 +03:00
EvilFactory
64faf5c967 Merge branch 'master' of https://github.com/Regalis11/Barotrauma 2025-04-29 07:27:36 -03:00
Regalis11
ec9e29af07 Release 1.8.8.1 - Calm Before the Storm Hotfix 1 2025-04-29 12:46:51 +03:00
EvilFactory
103871a4e9 Merge branch 'master' of https://github.com/Regalis11/Barotrauma into develop 2025-04-10 10:37:09 -03:00
Markus Isberg
a4a3427e4e Unstable 1.8.4.0 2025-03-12 12:56:27 +00:00
EvilFactory
6da26ffa93 Merge remote-tracking branch 'upstream/master' into develop 2024-12-11 10:44:53 -03:00
Regalis11
f6349b2175 v1.7.7.0 (Winter Update 2024) 2024-12-11 13:26:13 +02:00
EvilFactory
d906066425 Merge remote-tracking branch 'upstream/master' into develop 2024-10-28 10:10:02 -03:00
Regalis11
7eac44ea7d v1.6.18.1 (Unto the Breach Hotfix 1) 2024-10-28 15:03:46 +02:00
EvilFactory
30a8f0c561 Merge remote-tracking branch 'upstream/master' into develop 2024-10-22 12:42:35 -03:00
Regalis11
6e6c17e100 v1.6.17.0 (Unto the Breach update) 2024-10-22 17:29:04 +03:00
EvilFactory
e163f7ed73 Merge remote-tracking branch 'upstream/master' into develop 2024-06-18 12:19:13 -03:00
Regalis11
230d1b6e78 v1.5.7.0 (Summer Update) 2024-06-18 16:50:02 +03:00
EvilFactory
0a9ff43986 Merge remote-tracking branch 'upstream/master' into develop 2024-04-24 12:20:11 -03:00
Regalis11
ff1b8951a7 v1.4.4.1 (Blood in the Water Update) 2024-04-24 18:09:05 +03:00
EvilFactory
7a74cd052f Merge branch 'master' of https://github.com/Regalis11/Barotrauma into develop 2024-03-28 14:26:18 -03:00
Regalis11
3791670c42 v1.3.0.1 (Epic Store release) 2024-03-28 18:34:33 +02:00
EvilFactory
40beade15a Merge branch 'master' of https://github.com/Regalis11/Barotrauma into develop 2024-01-11 11:42:33 -03:00
Regalis11
0c433eb187 v1.2.8.0 (Winter Update hotfix 2) 2024-01-11 16:19:43 +02:00
EvilFactory
2ebaa72a12 Merge branch 'master' of https://github.com/Regalis11/Barotrauma into develop 2023-12-20 11:34:03 -03:00
Regalis11
ada8d6f260 v1.2.7.0 (Winter Update hotfix) 2023-12-20 15:00:42 +02:00
EvilFactory
448e4cdfbb Merge branch 'master' of https://github.com/Regalis11/Barotrauma into develop 2023-12-14 11:56:39 -03:00
Regalis11
b91e85559d v1.2.6.0 (Winter Update) 2023-12-14 16:11:27 +02:00
EvilFactory
759f66cf9f Merge branch 'master' of https://github.com/Regalis11/Barotrauma into develop 2023-10-30 12:40:09 -03:00
Regalis11
a8f9c97dda v1.1.19.3 (Treacherous Tides Hotfix 2) 2023-10-30 17:38:29 +02:00
EvilFactory
7f311a6526 Merge branch 'master' of https://github.com/Regalis11/Barotrauma 2023-10-19 13:36:40 -03:00
Regalis11
72f860acfd Merge branch 'dev' 2023-10-19 19:32:24 +03:00
Regalis11
df7e8f1625 v1.1.18.0 (Treacherous Tides Update) 2023-10-19 19:28:43 +03:00
EvilFactory
9838cc59ee Merge branch 'master' of https://github.com/Regalis11/Barotrauma into develop 2023-10-19 12:18:30 -03:00
Regalis11
469bae7156 Merge branch 'dev'
# Conflicts:
#	Barotrauma/BarotraumaClient/ClientSource/GUI/GUI.cs
#	Barotrauma/BarotraumaClient/LinuxClient.csproj
#	Barotrauma/BarotraumaClient/MacClient.csproj
#	Barotrauma/BarotraumaClient/WindowsClient.csproj
#	Barotrauma/BarotraumaServer/LinuxServer.csproj
#	Barotrauma/BarotraumaServer/MacServer.csproj
#	Barotrauma/BarotraumaServer/WindowsServer.csproj
2023-10-19 17:19:58 +03:00
Regalis11
34ffc520cc v1.1.18.0 (Treacherous Tides Update) 2023-10-19 17:18:51 +03:00
Markus Isberg
12e43d95ef Unstable 1.1.15.0 2023-10-05 14:55:53 +03:00
Markus Isberg
cf8f0de659 Unstable 1.1.14.0 2023-10-02 16:43:54 +03:00
EvilFactory
6b149e0498 Merge branch 'master' of https://github.com/Regalis11/Barotrauma 2023-06-21 10:36:16 -03:00
Regalis11
d6a886bf6b v1.0.21.0 (summer patch hotfix) 2023-06-21 16:14:31 +03:00
EvilFactory
fd74c08a8f Removed GapUpdateInterval (no longer required) 2023-06-15 13:53:28 -03:00
EvilFactory
15daa64f66 Merge https://github.com/Regalis11/Barotrauma into develop 2023-06-15 12:13:50 -03:00
Regalis11
94f5a93a0c Merge remote-tracking branch 'origin/master' into dev
# Conflicts:
#	Barotrauma/BarotraumaClient/ClientSource/DebugConsole.cs
#	Barotrauma/BarotraumaClient/ClientSource/Events/EventManager.cs
#	Barotrauma/BarotraumaClient/ClientSource/GUI/CrewManagement.cs
#	Barotrauma/BarotraumaClient/ClientSource/GUI/MedicalClinicUI.cs
#	Barotrauma/BarotraumaClient/ClientSource/GUI/Store.cs
#	Barotrauma/BarotraumaClient/ClientSource/GUI/SubmarineSelection.cs
#	Barotrauma/BarotraumaClient/ClientSource/GameSession/GameModes/CampaignMode.cs
#	Barotrauma/BarotraumaClient/ClientSource/GameSession/GameModes/MultiPlayerCampaign.cs
#	Barotrauma/BarotraumaClient/ClientSource/GameSession/RoundSummary.cs
#	Barotrauma/BarotraumaClient/ClientSource/Items/Components/Door.cs
#	Barotrauma/BarotraumaClient/ClientSource/Items/Components/Machines/Fabricator.cs
#	Barotrauma/BarotraumaClient/ClientSource/Items/Components/Projectile.cs
#	Barotrauma/BarotraumaClient/ClientSource/Map/Lights/ConvexHull.cs
#	Barotrauma/BarotraumaClient/ClientSource/Map/Lights/LightManager.cs
#	Barotrauma/BarotraumaClient/ClientSource/Map/Lights/LightSource.cs
#	Barotrauma/BarotraumaClient/ClientSource/Map/Structure.cs
#	Barotrauma/BarotraumaClient/ClientSource/Networking/GameClient.cs
#	Barotrauma/BarotraumaClient/ClientSource/Networking/Voip/VoipClient.cs
#	Barotrauma/BarotraumaClient/ClientSource/Networking/Voting.cs
#	Barotrauma/BarotraumaClient/ClientSource/Screens/ServerListScreen/ServerListScreen.cs
#	Barotrauma/BarotraumaClient/LinuxClient.csproj
#	Barotrauma/BarotraumaClient/MacClient.csproj
#	Barotrauma/BarotraumaClient/WindowsClient.csproj
#	Barotrauma/BarotraumaServer/LinuxServer.csproj
#	Barotrauma/BarotraumaServer/MacServer.csproj
#	Barotrauma/BarotraumaServer/ServerSource/DebugConsole.cs
#	Barotrauma/BarotraumaServer/ServerSource/GameSession/MedicalClinic.cs
#	Barotrauma/BarotraumaServer/ServerSource/Items/Inventory.cs
#	Barotrauma/BarotraumaServer/ServerSource/Networking/GameServer.cs
#	Barotrauma/BarotraumaServer/ServerSource/Utils/DoSProtection.cs
#	Barotrauma/BarotraumaServer/WindowsServer.csproj
#	Barotrauma/BarotraumaShared/SharedSource/Characters/AI/HumanAIController.cs
#	Barotrauma/BarotraumaShared/SharedSource/Characters/AI/IndoorsSteeringManager.cs
#	Barotrauma/BarotraumaShared/SharedSource/Characters/AI/Objectives/AIObjectiveContainItem.cs
#	Barotrauma/BarotraumaShared/SharedSource/Characters/AI/Objectives/AIObjectiveFindSafety.cs
#	Barotrauma/BarotraumaShared/SharedSource/Characters/AI/Objectives/AIObjectiveGetItem.cs
#	Barotrauma/BarotraumaShared/SharedSource/Characters/AI/Objectives/AIObjectiveGoTo.cs
#	Barotrauma/BarotraumaShared/SharedSource/Characters/AI/Objectives/AIObjectiveIdle.cs
#	Barotrauma/BarotraumaShared/SharedSource/Characters/AI/ShipCommand/ShipIssueWorkerOperateWeapons.cs
#	Barotrauma/BarotraumaShared/SharedSource/Characters/Attack.cs
#	Barotrauma/BarotraumaShared/SharedSource/Characters/Character.cs
#	Barotrauma/BarotraumaShared/SharedSource/Characters/Health/Afflictions/Affliction.cs
#	Barotrauma/BarotraumaShared/SharedSource/Characters/Health/Afflictions/AfflictionPrefab.cs
#	Barotrauma/BarotraumaShared/SharedSource/Characters/Health/CharacterHealth.cs
#	Barotrauma/BarotraumaShared/SharedSource/Characters/Params/CharacterParams.cs
#	Barotrauma/BarotraumaShared/SharedSource/ContentManagement/ContentPackageManager.cs
#	Barotrauma/BarotraumaShared/SharedSource/Enums.cs
#	Barotrauma/BarotraumaShared/SharedSource/Events/EventActions/MissionAction.cs
#	Barotrauma/BarotraumaShared/SharedSource/Events/EventActions/NPCChangeTeamAction.cs
#	Barotrauma/BarotraumaShared/SharedSource/Events/EventActions/NPCFollowAction.cs
#	Barotrauma/BarotraumaShared/SharedSource/Events/EventActions/NPCWaitAction.cs
#	Barotrauma/BarotraumaShared/SharedSource/Events/EventManager.cs
#	Barotrauma/BarotraumaShared/SharedSource/Events/Missions/Mission.cs
#	Barotrauma/BarotraumaShared/SharedSource/Events/Missions/PirateMission.cs
#	Barotrauma/BarotraumaShared/SharedSource/Events/Missions/SalvageMission.cs
#	Barotrauma/BarotraumaShared/SharedSource/GameSession/CargoManager.cs
#	Barotrauma/BarotraumaShared/SharedSource/GameSession/Data/Reputation.cs
#	Barotrauma/BarotraumaShared/SharedSource/GameSession/GameModes/CampaignMode.cs
#	Barotrauma/BarotraumaShared/SharedSource/GameSession/GameSession.cs
#	Barotrauma/BarotraumaShared/SharedSource/Items/Components/Door.cs
#	Barotrauma/BarotraumaShared/SharedSource/Items/Components/Holdable/LevelResource.cs
#	Barotrauma/BarotraumaShared/SharedSource/Items/Components/Holdable/RangedWeapon.cs
#	Barotrauma/BarotraumaShared/SharedSource/Items/Components/ItemContainer.cs
#	Barotrauma/BarotraumaShared/SharedSource/Items/Components/Projectile.cs
#	Barotrauma/BarotraumaShared/SharedSource/Items/Components/Signal/LightComponent.cs
#	Barotrauma/BarotraumaShared/SharedSource/Items/Components/Turret.cs
#	Barotrauma/BarotraumaShared/SharedSource/Items/Item.cs
#	Barotrauma/BarotraumaShared/SharedSource/Items/ItemPrefab.cs
#	Barotrauma/BarotraumaShared/SharedSource/Map/Gap.cs
#	Barotrauma/BarotraumaShared/SharedSource/Map/Levels/Level.cs
#	Barotrauma/BarotraumaShared/SharedSource/Map/Map/Location.cs
#	Barotrauma/BarotraumaShared/SharedSource/Map/Map/Map.cs
#	Barotrauma/BarotraumaShared/SharedSource/Map/Outposts/OutpostGenerator.cs
#	Barotrauma/BarotraumaShared/SharedSource/Map/Submarine.cs
#	Barotrauma/BarotraumaShared/SharedSource/Map/SubmarineBody.cs
#	Barotrauma/BarotraumaShared/SharedSource/Networking/ServerSettings.cs
#	Barotrauma/BarotraumaShared/SharedSource/Settings/GameSettings.cs
#	Barotrauma/BarotraumaShared/SharedSource/StatusEffects/PropertyConditional.cs
#	Barotrauma/BarotraumaShared/SharedSource/StatusEffects/StatusEffect.cs
#	Barotrauma/BarotraumaShared/changelog.txt
2023-06-15 16:55:39 +03:00
itchyOwl
83de72e3d2 v1.0.20.1 (summer patch) 2023-06-15 16:46:54 +03:00
EvilFactory
2c45c3d020 Merge branch 'master' of https://github.com/Regalis11/Barotrauma into develop 2023-05-10 11:55:46 -03:00