Regalis
4ad8105cd6
Characters with no CharacterInfo can't be selected, fixed broken tickboxes in server settings, inventory log tweaking, one gap sound per hull, chat message "commands" changed from /d to d;
2016-02-17 20:43:42 +02:00
Regalis
f3112e29b4
Fixed spectators joining messing up the game, textboxes are deselected when switching the screen, nerfed engineer construction level, tickboxes or textboxes cannot be selected through other ui elements
2016-02-16 20:52:39 +02:00
Regalis
35e2d441fc
Husk sounds & event, removing logfiles with cleanbuild command,
2016-02-14 22:50:34 +02:00
Regalis
94e34c0ed9
Molochs can damage characters, server log UI, stun weapons have a longer stun time, characters can't breathe when wearing a diving suit with no oxygen tank
2016-02-14 19:05:03 +02:00
Regalis
bec6d95198
Server log, ai characters steer away from the abyss
2016-02-14 16:47:23 +02:00
Regalis
4f54e04c8c
Improved level generation algorithm, fixed invisible hulls, turret projectile fix, fabricators work in mp
2016-02-11 21:37:37 +02:00
Regalis
278371638e
- Fixed structure-gap links not being saved
...
- Saving gap orientation
- Waypoint generation works with small hulls and even if SubBody doesn't exist
- Fixed charactermode when a editing mid-round
- Fixed powercontainer charge progressbar position
2016-01-24 21:28:27 +02:00
Regalis
c78784068c
-fixed a typo in fabricableItem requirement & added checking for said typos
...
- fixed being able to set battery recharge sped over the limits
- fixed vents being added to OxygenGenerator.ventlist multiple times
- fixed item.Submarine not being set if pulling an item from a fabricator
- some tutorial fixes
- fixed TraitorMode endmessage not being shown if the sub isn't at the end and neither character is dead
- SalvageQuest fails if the item has been destroyed
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2016-01-21 20:59:26 +02:00
Regalis
97b3d8451c
- Larger icon for gap/ladder waypoints
...
- Creature-sub collision damage improvements (takes velocity of the limb into account)
- In-sub particles move with the sub
- Fixed artifacts spawning to non-pickable positions
- Fixed ItemInventories not being drawn if the item is in a subslot
- CauseOfDeath = Drowning if the character is in water while running out of oxy
- Some more deconstructable items
2016-01-20 23:31:37 +02:00
Regalis
1a5b3fa66a
Endworm attacks working, itemlabel text saving bugfix, deconstructors & fabricators need power, engine sprite, disable wire node dragging in character mode, only hit with one meleeweapon at a time, fixrequirement text overflow fix, mapentities can hace multiple categories, Gap.FindHull fix, Waypoint ladder & gap saving, stuff
2016-01-18 20:09:38 +02:00
Regalis
5f1cb194ab
List of previously used mapentities in editor, waypoint sprites, properly generating waypoints for hatches, waypoint paths are saved in editor instead of generating them on loading, gap particle bugfix, separate waypoint and spawnpoint prefabs, turret rotation limits visible in editor, hatch convexhull fix, new railgunloader sprite
2016-01-17 15:45:16 +02:00
Regalis
8e491ae855
Bunch of editor improvements/bugfixes: free node positioning when placing wires, options to hide hulls, gaps & links, hidden entities can't be selected, more accurate stair selecting, disabled UImessages, camera position fixes
2016-01-15 23:04:34 +02:00
Regalis
e3ebc28afb
Picking items from outside the sub, replcaed fabricator.png with separate sprites for each machine, descriptions moved from itemprefab to the mapentityprefab base class, editortutorial progress
2016-01-15 17:10:21 +02:00
Regalis
0fc085c86d
Item UI replacements, fabricator bugfix, randomly spawning artifacts, AI can fix leaks, LimbAttacks do damage once (not each frame for the duration of the attack)
2016-01-14 21:06:08 +02:00
Regalis
5513637fe5
Item.Container bugfix (affected at least railguns in MP), merged the "your crew has died" message box with shiftsummary, reliable reactor syncing, prevent artifacts dropping out of the level
2016-01-12 01:02:05 +02:00
Regalis
17f3ec7301
Fabricator, deconstructor, itemspawner & itemremover syncing, fixed placing hulls in editor, misc cleanup
2016-01-10 17:10:22 +02:00
Regalis
92d396e6b2
Fixed AIObjectiveGoto terminating if previous path was unreachable, BackGroundSpriteManager won't place a sprite if a suitable position isn't found, StatusEffect fire position fix, UI improvements, door convexhull fix, progress on Fabricators & Deconstructors, mapentities sorted by category in edit mode, item descriptions, TutorialMode refactoring to make it easier to add new types of tutorials
2015-12-28 13:21:24 +02:00
Regalis11
2ff8643c02
Optimization: FindHull spatial hashing, itemcomponent sounds in a dictionary, got rid of Item.Updated, rendering fixes, disposing shadow vertex buffers
2015-12-21 11:01:35 +02:00
Regalis
fa5cceb903
Merge branch 'NewCoordinateSystem'
...
Conflicts:
Subsurface/Barotrauma.csproj
Subsurface_Solution.v12.suo
2015-12-17 18:29:26 +02:00
Regalis
af470eab2e
more accurate submarine body generation, multiplayer fixes, saving takes HiddenSubPosition into account, fire coordinate fixes, editscreen fixes, checking item triggers in AIObjectiveGoto, netlobbyscreen sync fixes, re-enabled level start/end positions, water edit fixed
2015-12-17 18:26:40 +02:00
Regalis
17e8a2171f
Progress + prettier ice walls
2015-12-12 13:44:05 +02:00
Regalis
78bccca4af
Moar progress, fixed shadow/los/submarine misalignment issues
2015-12-09 19:29:53 +02:00
Regalis
ca7eae5322
Order symbols
2015-12-07 19:32:55 +02:00
Regalis
09588e548d
Submarine rendering to correct position almost ready, fixed camera position "twitching"
2015-12-04 17:21:59 +02:00
Regalis
242af12f14
Progress
2015-12-04 01:37:30 +02:00
Regalis
11857f894b
AI operating reactors & railguns, misc AI improvements
2015-11-30 19:06:27 +02:00
Regalis
4b5126675c
Human AI improvements, minor UI tweaking
2015-11-25 16:04:51 +02:00
Regalis
c456fa3c90
Human AI with pathfinding and room hazard avoidance
2015-11-23 01:22:38 +02:00
Regalis
cddf4f1bde
Sending NetTime at the start of a combined networkevent instead of individual networkevents, syncing itemcomponents for spectators, AICharacter importantentityupdates are sent again, misc bugfixes, some new heads
2015-11-20 17:12:33 +02:00
Regalis
8ec7fd44ff
LimbSlot combinations for pickable items ("Any,RightHand+LeftHand"...)
2015-11-19 21:24:49 +02:00
Regalis
f42cc78af3
Merged linux changes, fixed first item in inventory not being loaded, fixed levels breaking if re-entering the same level
2015-11-19 16:29:13 +02:00
Regalis
35f05376b0
Thermal artifact, mid-quest message popups, sortmode from immediate to deferred, saving bugfixes
2015-11-19 19:21:48 +02:00
Regalis
9b08201972
Fire extinguisher, burnt limbs, spectating improvements, option to disable spectating, jumpsuits for engi & mech, fireproof items, stuff
2015-11-18 20:02:45 +02:00
Regalis
24ed95cd68
Networking bugfixes, underwater scooter, fixed limbs going through walls when flipping the ragdoll
2015-11-13 00:52:42 +02:00
Regalis
9c2aec4c8e
Fire improvements
2015-11-11 07:33:17 +02:00
Regalis
4d949e3be1
Spectating, fire, damaged limb sprites, water detector, engineer jumpsuit, new signal comp sprites, resharper cleanup (god knows what else, commit more often)
2015-11-10 22:22:26 +02:00
Regalis
cd48d12be6
Setting ragdoll position without limbs going through walls, rotating entire ragdoll, using combined network messages client->server, fixed fabricators
2015-11-08 22:20:29 +02:00
Regalis
5a21d64b3a
FillNetworkData uses NetBuffer instead of OutgoingMessage
2015-11-04 20:21:34 +02:00
Regalis
948285f6ab
Control settings, more server settings, selecting character face
2015-10-28 19:07:17 +02:00
Regalis
ebe248a7cc
Ragdoll raycast crash, holding items in correct angles, ghost wires, dropping items properly in editmapscreen, radar wont work without power, remove wire from connectors if its deleted
2015-10-26 01:46:52 +02:00
Regalis
3335f87f64
Traitormode won't choose the first client as the target, admin can be traitor/target, banlist & removing IPs, environment dust particles, clients are responsible for the KillCharacter message of their own character, moar backgroundfish, syncing item FixRequirement states, longer gameserver tickrate
2015-10-24 17:00:58 +03:00
Regalis
b3462b24b4
Reliablesender exception handling, buttons crashing multiplayer, using screwdrivers/wrenches with left click, RestoreCollision exception handling, nerfed c4, UpdateLimbCollisionCategories fix
2015-10-23 00:10:27 +03:00
Regalis
51e68f0949
Banning players, networkevent refactoring, wire syncing bugfixes, wrenches can be used as a melee weapon, proper error message for invalid IPs, drawing held items in correct position, fixed client crashing if sending a chatmessage while connection is lost
2015-10-22 01:04:42 +03:00
Regalis
313d16d886
Changed entity ids from int to ushort, inventory sync bugfixes
2015-10-21 18:58:36 +03:00
Regalis
0233579e37
ItemInventories don't have own ID's anymore but rely on owner ID, relaying reliablemessages through server
2015-10-21 01:39:00 +03:00
Regalis
5f07d4b0c9
"ReliableMessages", networkevents aren't sent if FillNetworkEvent fails
2015-10-19 22:49:38 +03:00
Regalis
0e5e86e363
v0.2.2: updated Lidgren, railgun shells can be bought, autorestart server, netstats, tutorial moloch spawning in a wall fix, misc error checks
2015-10-18 22:44:30 +03:00
Regalis
aa3882a815
Added wire-tag to all wires (to allow using it for fixes even if the name isn't ''Wire''), disconnect networkmember when going to main menu, fixed questmode crashing in multiplayer, fixed too short seeds throwing an error, attachable items aren't attached if secondary key isn't held, update hull when attaching an item, dropping connected wires when detaching items, kicking players with a button click instead of debugconsole
2015-10-17 21:24:00 +03:00
Regalis
3c1a66078c
v0.2: iteminventory sync bugfix, meleeweapon "reload time", spears can be picked even if they're stuck inside a wall, tutorial bugfixes, "submarine godmode", removed round duration, drag character sync, reliable structure damage messages, job assignment bugfixes, some extra sounds
2015-10-17 16:01:42 +03:00
Regalis
838022fcd5
Switch to Barotrauma & too many misc changes to remember
2015-10-16 18:11:58 +03:00