Commit Graph

22 Commits

Author SHA1 Message Date
Joonas Rikkonen e83dba2959 (42d13c09f) Merge remote-tracking branch 'origin/tutorial-rework' into dev 2019-04-25 18:07:37 +03:00
Joonas Rikkonen 99344e4031 (b7893662b) Changed small font to Exo2 Medium (a bit more readable than the light version) + merge fix 2019-04-25 17:52:14 +03:00
Joonas Rikkonen 52991e1ded (41a4cf029) Merge 2019-04-25 17:50:53 +03:00
Joonas Rikkonen 8be51d71bd (444f7d53a) Added: Workaround for macOS not allowing editing the .app bundle, using Library/Barotrauma instead 2019-04-25 17:50:35 +03:00
Joonas Rikkonen e4ac5434d7 (f1791560b) Switched back to old fonts (requested by art) 2019-04-25 17:50:17 +03:00
Joonas Rikkonen 457000c8dd (9e2b50b03) Removed unused duplicate texture 2019-04-25 17:49:59 +03:00
Joonas Rikkonen 3a83ac42c9 (dd2b3452f) Social center png added (was missing) 2019-04-25 17:49:41 +03:00
Joonas Rikkonen 47ef561a03 (ade7449ec) increase stun baton damage slightly, should take 6 or so hits to kill a crawler instead of 12. 2019-04-25 17:49:23 +03:00
Joonas Rikkonen a90cdb7843 (c5ad20e76) Graphics for outposts: Added new backwalls for outpost rooms (shop,maintenance bay and social center) aswell as some corridor pieces 2019-04-25 17:49:05 +03:00
Joonas Rikkonen 9df0141640 (ca0e4bd45) When attempting to deconstruct an item that can't be deconstructed, put it in the output inventory instead of leaving it in the input 2019-04-25 17:48:45 +03:00
Joonas Rikkonen c85cf63494 (99fb00391) Don't allow deconstructing items that don't give anything when deconstructed. Closes #690 2019-04-18 12:03:22 +03:00
Joonas Rikkonen be76bd53e9 (9a14162c6) Disabled spontaneous deterioration on items that are not being used. TODO: adjust all deterioration rates and delays 2019-04-07 21:43:35 +03:00
Joonas Rikkonen 97f31d0c94 5202af9...3ea33fb 2019-03-18 22:24:07 +02:00
Joonas Rikkonen 044fd3344b 2f107db...5202af9 2019-03-18 21:42:26 +02:00
Joonas Rikkonen 6c0679c297 38f1ddb...178a853: v0.8.9.1, removed content folder 2019-03-18 20:39:27 +02:00
Alex Noir 6d30557860 Overhaul fabricators and deconstructors to have minCondition, maxCondition (deconstructor) and outCondition
Implement several suggestions listed in https://github.com/Regalis11/Barotrauma/issues/196
Add more fabricatables and deconstructables
2017-12-22 21:33:14 +03:00
Alex Noir bdeb3a19fd Updated server logs so admins can see disguised persons
clientist should also display stuff
TODO: Log inventory interactions like putting item in slots (e.g. oxy mask equipped in Head slot or equipped in Any slot, etc.) so you can tell the exact moment someone decided to disguise themselves.
2017-12-16 20:24:24 +03:00
Joonas Rikkonen 5f4bf48449 Replaced instances where MapEntityPrefabs are searched for based on the name with a static Find method that takes the aliases of the prefabs into account. 2017-11-14 21:40:43 +02:00
Joonas Rikkonen 1311a286f5 Added battery recharge docks, moved applying OnActive statuseffects to the Powered itemcomponent, removed smoke particles from stun baton hit effect 2017-09-03 16:57:32 +03:00
Joonas Rikkonen 64ad5e5003 Removed unnecessary using directives 2017-07-05 18:35:09 +03:00
Joonas Rikkonen 9b054ebd50 Added an artifact that attracts creatures, item max health can be changed & items can be made indestructible 2017-07-04 22:10:30 +03:00
juanjp600 4d225c65f2 Updated to MonoGame 3.6 + Directory refactor
- Barotrauma's projects are in the Barotrauma directory
- All libraries are in the Libraries directory
- MonoGame is now managed by NuGet, rather than referenced from the installed files (TODO: consider using PCL for easier cross-platform development?)
- NuGet libraries are not included in the repo, as getting the latest versions automatically should be preferred
- Removed Content/effects.mgfx as it didn't seem to be used anywhere
- Removed some references to Subsurface directory
- Renamed Launcher2 to Launcher
2017-06-27 09:52:57 -03:00