Joonas Rikkonen
e83dba2959
(42d13c09f) Merge remote-tracking branch 'origin/tutorial-rework' into dev
2019-04-25 18:07:37 +03:00
Joonas Rikkonen
99344e4031
(b7893662b) Changed small font to Exo2 Medium (a bit more readable than the light version) + merge fix
2019-04-25 17:52:14 +03:00
Joonas Rikkonen
52991e1ded
(41a4cf029) Merge
2019-04-25 17:50:53 +03:00
Joonas Rikkonen
8be51d71bd
(444f7d53a) Added: Workaround for macOS not allowing editing the .app bundle, using Library/Barotrauma instead
2019-04-25 17:50:35 +03:00
Joonas Rikkonen
e4ac5434d7
(f1791560b) Switched back to old fonts (requested by art)
2019-04-25 17:50:17 +03:00
Joonas Rikkonen
457000c8dd
(9e2b50b03) Removed unused duplicate texture
2019-04-25 17:49:59 +03:00
Joonas Rikkonen
3a83ac42c9
(dd2b3452f) Social center png added (was missing)
2019-04-25 17:49:41 +03:00
Joonas Rikkonen
47ef561a03
(ade7449ec) increase stun baton damage slightly, should take 6 or so hits to kill a crawler instead of 12.
2019-04-25 17:49:23 +03:00
Joonas Rikkonen
a90cdb7843
(c5ad20e76) Graphics for outposts: Added new backwalls for outpost rooms (shop,maintenance bay and social center) aswell as some corridor pieces
2019-04-25 17:49:05 +03:00
Joonas Rikkonen
9df0141640
(ca0e4bd45) When attempting to deconstruct an item that can't be deconstructed, put it in the output inventory instead of leaving it in the input
2019-04-25 17:48:45 +03:00
Joonas Rikkonen
c85cf63494
(99fb00391) Don't allow deconstructing items that don't give anything when deconstructed. Closes #690
2019-04-18 12:03:22 +03:00
Joonas Rikkonen
be76bd53e9
(9a14162c6) Disabled spontaneous deterioration on items that are not being used. TODO: adjust all deterioration rates and delays
2019-04-07 21:43:35 +03:00
Joonas Rikkonen
97f31d0c94
5202af9...3ea33fb
2019-03-18 22:24:07 +02:00
Joonas Rikkonen
044fd3344b
2f107db...5202af9
2019-03-18 21:42:26 +02:00
Joonas Rikkonen
6c0679c297
38f1ddb...178a853: v0.8.9.1, removed content folder
2019-03-18 20:39:27 +02:00
Alex Noir
6d30557860
Overhaul fabricators and deconstructors to have minCondition, maxCondition (deconstructor) and outCondition
...
Implement several suggestions listed in https://github.com/Regalis11/Barotrauma/issues/196
Add more fabricatables and deconstructables
2017-12-22 21:33:14 +03:00
Alex Noir
bdeb3a19fd
Updated server logs so admins can see disguised persons
...
clientist should also display stuff
TODO: Log inventory interactions like putting item in slots (e.g. oxy mask equipped in Head slot or equipped in Any slot, etc.) so you can tell the exact moment someone decided to disguise themselves.
2017-12-16 20:24:24 +03:00
Joonas Rikkonen
5f4bf48449
Replaced instances where MapEntityPrefabs are searched for based on the name with a static Find method that takes the aliases of the prefabs into account.
2017-11-14 21:40:43 +02:00
Joonas Rikkonen
1311a286f5
Added battery recharge docks, moved applying OnActive statuseffects to the Powered itemcomponent, removed smoke particles from stun baton hit effect
2017-09-03 16:57:32 +03:00
Joonas Rikkonen
64ad5e5003
Removed unnecessary using directives
2017-07-05 18:35:09 +03:00
Joonas Rikkonen
9b054ebd50
Added an artifact that attracts creatures, item max health can be changed & items can be made indestructible
2017-07-04 22:10:30 +03:00
juanjp600
4d225c65f2
Updated to MonoGame 3.6 + Directory refactor
...
- Barotrauma's projects are in the Barotrauma directory
- All libraries are in the Libraries directory
- MonoGame is now managed by NuGet, rather than referenced from the installed files (TODO: consider using PCL for easier cross-platform development?)
- NuGet libraries are not included in the repo, as getting the latest versions automatically should be preferred
- Removed Content/effects.mgfx as it didn't seem to be used anywhere
- Removed some references to Subsurface directory
- Renamed Launcher2 to Launcher
2017-06-27 09:52:57 -03:00