Commit Graph

16 Commits

Author SHA1 Message Date
Joonas Rikkonen 6262b3ea54 (ce8e185aa) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev 2019-04-16 17:12:09 +03:00
Joonas Rikkonen bd07acf26d (052ab6307) Use MonoKickstart on Linux so installing Mono is not required, fixed division by zero if the width of the server console window is 0 2019-04-16 17:11:49 +03:00
Joonas Rikkonen 431a897a71 (b668306bc) Force personal slots back open when putting or attempting to put something into them 2019-04-16 17:11:08 +03:00
Joonas Rikkonen c1c869b944 (321793927) Always show the outer clothes slot. Reordered the slots so that the most frequently used ones are closer to the "main" inventory. 2019-04-10 13:24:21 +03:00
Joonas Rikkonen 3b35ba056d (1a47431ff) Instead of displaying the red flash, automatically put the currently equipped item in the inventory (no matter if it's one or two handed) when picking up items that require two hands. If the item cannot be put into the inventory, the flash should be displayed (no auto dropping). 2019-04-04 11:12:32 +03:00
Joonas Rikkonen 044fd3344b 2f107db...5202af9 2019-03-18 21:42:26 +02:00
Joonas Rikkonen 6c0679c297 38f1ddb...178a853: v0.8.9.1, removed content folder 2019-03-18 20:39:27 +02:00
Joonas Rikkonen 78a5dcbfe9 Fixed nullref exception in CharacterInvetory.UseItemOnSelf if the OnUse statuseffect removes the item. Closes #513 2018-07-22 17:58:52 +03:00
Joonas Rikkonen 4e048b7895 Items removed due to the "DeleteOnUse" property are removed using EntitySpawner, removing an item removes it from the selected items of all characters. Closes #306 2018-03-05 12:13:52 +02:00
Joonas Rikkonen 07d3d69040 Equipped items can be swapped by double-clicking, fixed inventories getting messed up when swapping multi-slot items fails (e.g. drag a jumpsuit on an equipped diving suit). 2018-03-02 15:24:54 +02:00
Alex Noir 760452170e Implement ID card slot and ID card description that states the owner and his job in preparation for identity system 2017-12-14 22:57:42 +03:00
Joonas Rikkonen f40d244deb Moved inventory UI update logic to the client project, sound effects for picking up and dropping items 2017-08-10 20:30:29 +03:00
Joonas Rikkonen 575b643c62 Added "user" parameter to Inventory.PutItem and Inventory.TryPutItem. + More descriptive wiring logging: the logs don't list all the wires in a connectionpanel but only the changes a player does to the wiring. Disconnecting wires by picking them up and wiring done by the host are also logged now. 2017-07-17 23:27:31 +03:00
Joonas Rikkonen d5aa1d8b97 Selecting an item with no ItemContainer component doesn't prevent equipping/unequipping items by double clicking, added missing "gamescreen" console command 2017-07-13 23:33:53 +03:00
Joonas Rikkonen 64ad5e5003 Removed unnecessary using directives 2017-07-05 18:35:09 +03:00
juanjp600 4d225c65f2 Updated to MonoGame 3.6 + Directory refactor
- Barotrauma's projects are in the Barotrauma directory
- All libraries are in the Libraries directory
- MonoGame is now managed by NuGet, rather than referenced from the installed files (TODO: consider using PCL for easier cross-platform development?)
- NuGet libraries are not included in the repo, as getting the latest versions automatically should be preferred
- Removed Content/effects.mgfx as it didn't seem to be used anywhere
- Removed some references to Subsurface directory
- Renamed Launcher2 to Launcher
2017-06-27 09:52:57 -03:00