Joonas Rikkonen
aed2c71806
(24c49c72a) Added swarm behavior to crawlers. Any group of monsters spawned by a single MonsterEvent will now act as a swarm if they have SwarmBehavior defined in their xml
2019-04-18 12:02:35 +03:00
Joonas Rikkonen
6262b3ea54
(ce8e185aa) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
2019-04-16 17:12:09 +03:00
Joonas Rikkonen
bd07acf26d
(052ab6307) Use MonoKickstart on Linux so installing Mono is not required, fixed division by zero if the width of the server console window is 0
2019-04-16 17:11:49 +03:00
Joonas Rikkonen
a57b7184fb
(f6c34b377) Fix crawlers not reacting to any targets if properly latched on walls.
2019-04-11 18:26:42 +03:00
Joonas Rikkonen
9b0e0ab278
(ec990ac7c) Save chatbox & crew menu toggle state between rounds
2019-04-11 18:26:26 +03:00
Joonas Rikkonen
c87606fd28
(2ed298287) Add temporal spreading to monster events when spawning multiple monsters. Increase the spatial spread when spawning monsters along the main path.
2019-04-11 18:26:12 +03:00
Joonas Rikkonen
044fd3344b
2f107db...5202af9
2019-03-18 21:42:26 +02:00
Joonas Rikkonen
6c0679c297
38f1ddb...178a853: v0.8.9.1, removed content folder
2019-03-18 20:39:27 +02:00
Joonas Rikkonen
0ab4521a7a
Fixed monsters being able to spawn under the ocean floor. Closes #319
2018-03-06 12:13:08 +02:00
Joonas Rikkonen
1c68d5a4d7
- Fixed clients using character directories to count the number of disallowed monsters, which made it possible for them to disallow incorrect monsters.
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- Fixed MonsterEvent checking if the name of the character directory contains the name of the disallowed character directory, which could for example cause them to disallow "someMonsterAlt" if "someMonster" is disallowed.
2018-02-26 16:53:22 +02:00
Joonas Rikkonen
490e373c7a
Artifacts and monsters are allowed to spawn close to the sub if they spawn inside ruins. Fixes "could not find a suitable position" errors in levels where there's only one ruin next to the spawnpos of the sub.
2018-01-25 13:58:08 +02:00
Joonas Rikkonen
e17b5a195c
Increased the minimum distance between monster spawns and subs (20 000 units in monster events, 30% of the width of the level in monster missions). Closes #63 and closes #151
2017-12-14 20:01:45 +02:00
Joonas Rikkonen
b36d3fc70e
Fixed clients not getting notified when a character is spawned midround by a repeating MonsterEvent (eventually causing them to be kicked out because of desync).
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Closes #59
2017-12-03 15:32:51 +02:00
Joonas Rikkonen
1ff2054ca8
Converted the GetAttribute methods in the ToolBox class to extension methods
2017-10-04 18:38:40 +03:00
Joonas Rikkonen
348d81a66f
MP campaign fixes
2017-09-13 20:34:10 +03:00
Joonas Rikkonen
37a5888126
- More small caves in levels.
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- Groups of crawlers, mantises and husks can spawn inside the caves.
- Salvage mission variants where the artifact spawns inside a cave.
- Fixed ruins being placed inside the sea floor.
- MonsterEvents don't spawn the monsters if no suitable spawn position is found.
2017-08-27 13:40:47 +03:00
Joonas Rikkonen
6eba16ff4e
Fixed clients spawning monsters twice (first during mission/event initialization and again when the server notifies them about the spawning)
2017-08-08 23:03:26 +03:00
Joonas Rikkonen
64ad5e5003
Removed unnecessary using directives
2017-07-05 18:35:09 +03:00
Joonas Rikkonen
e15f5a881b
Merge branch 'dedicated-server' (TODO: make sure I didn't break anything)
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Conflicts:
Barotrauma/Barotrauma.csproj
Barotrauma/BarotraumaShared/Source/Characters/AI/AIController.cs
Barotrauma/BarotraumaShared/Source/Characters/AI/EnemyAIController.cs
Barotrauma/BarotraumaShared/Source/Characters/AICharacter.cs
Barotrauma/BarotraumaShared/Source/Characters/Animation/Ragdoll.cs
Barotrauma/BarotraumaShared/Source/Characters/Attack.cs
Barotrauma/BarotraumaShared/Source/Characters/Character.cs
Barotrauma/BarotraumaShared/Source/Characters/CharacterNetworking.cs
Barotrauma/BarotraumaShared/Source/Characters/Limb.cs
Barotrauma/BarotraumaShared/Source/Events/MonsterEvent.cs
Barotrauma/BarotraumaShared/Source/Map/Explosion.cs
2017-06-30 21:02:52 +03:00
juanjp600
4d225c65f2
Updated to MonoGame 3.6 + Directory refactor
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- Barotrauma's projects are in the Barotrauma directory
- All libraries are in the Libraries directory
- MonoGame is now managed by NuGet, rather than referenced from the installed files (TODO: consider using PCL for easier cross-platform development?)
- NuGet libraries are not included in the repo, as getting the latest versions automatically should be preferred
- Removed Content/effects.mgfx as it didn't seem to be used anywhere
- Removed some references to Subsurface directory
- Renamed Launcher2 to Launcher
2017-06-27 09:52:57 -03:00