Regalis
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7155f1cef0
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Improved map rendering, shops, light bugfix, junction boxes wont break as easily
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2015-07-27 23:45:20 +03:00 |
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Regalis
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baa207985c
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Functional networkevent validation, functional single player saving, requireditem ui texts, titlescreen & loading
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2015-07-19 02:44:42 +03:00 |
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Regalis
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257835e609
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Giving crew members an ID card with clearances based on spawnpoint, level collision bugfixes, level exit/enter "shafts", moar entity ID bugfixes
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2015-07-09 20:33:53 +03:00 |
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Regalis
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d836a99515
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GUIStyle improvements & some simple UI graphics, networking bugfixes, separate Random class, some StyleCop cleanup
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2015-07-02 22:24:50 +03:00 |
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Regalis
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004608acd8
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Improved submarine movement (buoyancy & drag), engine and "navigation terminal", new map, optimized levels (less vertices and physics bodies)
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2015-06-29 02:00:27 +03:00 |
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Regalis
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9237a9efe2
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Functional level generation + moving the submarine
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2015-06-26 23:05:51 +03:00 |
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Regalis11
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34b79c85d6
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More resharper cleanup
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2015-06-07 18:03:08 +03:00 |
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Regalis
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80648ffd46
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electricity bugfixes, destructable doors, ai improvements, removed rope, container changes
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2015-05-27 01:02:30 +03:00 |
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Regalis
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a1196d1876
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new doors
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2015-05-25 19:41:30 +03:00 |
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Regalis
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fadb89ae9e
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First commit
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2015-05-25 01:04:03 +03:00 |
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