Commit Graph

12 Commits

Author SHA1 Message Date
Regalis 6c57c1270c - CrewCommander key can be changed
- Improved logic for teleporting character in/out the sub
- changed Turret.AIOperate to use the new coordinate system
- neutralballastlevel option in steering
- crewmanager UI works properly with different numbers of crew members
- fixed obstructvision "twitching" when moving in/out the sub
- resetting steering velocity when AI is waiting
- GetItem AIObjective ignores items outside the sub
- crew has the "dismissed" order by default
-
2016-01-20 00:26:45 +02:00
Regalis 64e62545a5 AI using ladders 2016-01-11 21:31:33 +02:00
Regalis e102154f5f IndoorsSteering works outside now 2016-01-06 22:50:55 +02:00
Regalis11 c7e7b3909f Autopilot waypoint skipping, AI finds and equips diving gear when the sub is flooding, progress on AI welding, equipping items in AIObjectiveGetItem, wire node coordinate bugfixes, EntityGrid.RemoveEntity fix 2015-12-23 00:10:02 +02:00
Regalis eb0e08c8ee Set orders stay in CrewCommander interface after reopening, minor changes to the interface layout 2015-12-17 19:35:14 +02:00
Regalis af470eab2e more accurate submarine body generation, multiplayer fixes, saving takes HiddenSubPosition into account, fire coordinate fixes, editscreen fixes, checking item triggers in AIObjectiveGoto, netlobbyscreen sync fixes, re-enabled level start/end positions, water edit fixed 2015-12-17 18:26:40 +02:00
Regalis 78bccca4af Moar progress, fixed shadow/los/submarine misalignment issues 2015-12-09 19:29:53 +02:00
Regalis 5bcdfa2b56 AI combat, misc AI improvements, characters can't get stuck inside doors 2015-12-03 18:34:35 +02:00
Regalis 11857f894b AI operating reactors & railguns, misc AI improvements 2015-11-30 19:06:27 +02:00
Regalis c9cc94f701 Crew commands 2015-11-26 23:04:02 +02:00
Regalis 4b5126675c Human AI improvements, minor UI tweaking 2015-11-25 16:04:51 +02:00
Regalis c456fa3c90 Human AI with pathfinding and room hazard avoidance 2015-11-23 01:22:38 +02:00