Commit Graph

8 Commits

Author SHA1 Message Date
juanjp600 7ab01b8237 Fixed linked subs not spawning
Turns out the game actually sets Screen.Selected to null when the game starts, so the server would break on EditMapScreen checks.
2017-06-21 14:51:36 -03:00
juanjp600 0740579f62 Ingame syncing kinda works
Reminder to self: Submarines must spawn attached shuttles in Dedicated Server, must've been something I missed when moving over client-specific code
2017-06-20 22:28:18 -03:00
juanjp600 7003214847 Console colors, begin RNG rework
This is gonna be a PAIN
2017-06-19 21:30:57 -03:00
juanjp600 fbe7dfc6fb Dedicated server actually works to some extent
Clients can connect and use chat, the sub list isn't synced properly and there's no way to start a game yet
2017-06-19 15:12:19 -03:00
Juan Pablo Arce 8f37e14917 Split Machines ItemComponents
There's still a lot of work to do before we can get the server to compile
2017-06-18 14:36:11 -03:00
juanjp600 7168a534ed Further separation of client-specific code
Still not done here, just gonna push a commit now so I can pull this from elsewhere.
2017-06-16 16:02:07 -03:00
juanjp600 e4a878113f Fixed client compilation errors 2017-06-14 18:24:11 -03:00
juanjp600 7bc535780c Reducing usage of #if CLIENT / #elif SERVER
The server will implement some classes it probably shouldn't need because certain items or game states depend on them.
2017-06-14 17:30:40 -03:00