Joonas Rikkonen
|
65db119158
|
Strong attacks can sever limbs (railguns now cut crawlers in half and threshers can rip off limbs)
|
2017-06-13 21:36:40 +03:00 |
|
Joonas Rikkonen
|
3c3c530b44
|
Enemies move faster when attacking/fleeing
|
2017-06-13 17:08:23 +03:00 |
|
Joonas Rikkonen
|
c5ce1be6c2
|
Running speed can be adjusted from the character configs, added a parameter for the "running speed" in water (characters now swim faster when holding shift).
TODO: make AI-controlled monsters run/swim faster in specific situations (fleeing, attacking, etc).
|
2017-06-12 20:07:50 +03:00 |
|
Joonas Rikkonen
|
9b0d7c1020
|
Added a method for changing a client's controlled character. Clients now get back control if their character is revived via the debug console.
+ It's possible to give clients control of monsters, which should add some new gameplay possibilitie. ;)
|
2017-06-10 15:07:10 +03:00 |
|
Joonas Rikkonen
|
9527d53558
|
Fixed exceptions in CharacterNetworking.WriteStatus if a characters stun timer goes over 60.0
|
2017-06-07 20:20:14 +03:00 |
|
Joonas Rikkonen
|
acad7980f2
|
Added some null checks
|
2017-06-05 18:40:25 +03:00 |
|
Regalis
|
94c6a8ea1b
|
Renamed project folders from Subsurface to Barotrauma
|
2017-06-04 15:00:53 +03:00 |
|