Regalis
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ffc6782025
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Removed fixed timestep logic from GameScreen (redundant now because the logic is handled in GameMain)
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2016-10-04 19:54:17 +03:00 |
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juanjp600
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e1296e4a8e
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Backported vsync changes from new-netcode, WIP hull visibility culling
The hull culling functions are there, they just aren't being used right now because there are some annoying bugs.
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2016-10-02 22:24:31 -03:00 |
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juanjp600
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d537e8795a
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Replace '' (two single quotes) with \" (double quote)
We must correct post-traumatic Blitz disorder
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2016-09-24 21:26:08 -03:00 |
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Regalis
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d3ab7946a8
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Using ToLowerInvariant instead of ToLower (the game works for Turkish players now!)
http://www.moserware.com/2008/02/does-your-code-pass-turkey-test.html
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2016-04-27 17:14:09 +03:00 |
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Regalis
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d1580328ed
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Some cleanup using ReSharper (mostly removing redundancies)
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2016-03-12 15:32:34 +02:00 |
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Regalis
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bec6d95198
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Server log, ai characters steer away from the abyss
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2016-02-14 16:47:23 +02:00 |
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Regalis
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08f1d05507
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Fuel rods can't be turned back to uranium/incendium if they've already been used, fixed level generation breaking with smaller subs
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2016-02-13 13:09:27 +02:00 |
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Regalis
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1a5b3fa66a
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Endworm attacks working, itemlabel text saving bugfix, deconstructors & fabricators need power, engine sprite, disable wire node dragging in character mode, only hit with one meleeweapon at a time, fixrequirement text overflow fix, mapentities can hace multiple categories, Gap.FindHull fix, Waypoint ladder & gap saving, stuff
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2016-01-18 20:09:38 +02:00 |
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Regalis
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17f3ec7301
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Fabricator, deconstructor, itemspawner & itemremover syncing, fixed placing hulls in editor, misc cleanup
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2016-01-10 17:10:22 +02:00 |
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Regalis
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92d396e6b2
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Fixed AIObjectiveGoto terminating if previous path was unreachable, BackGroundSpriteManager won't place a sprite if a suitable position isn't found, StatusEffect fire position fix, UI improvements, door convexhull fix, progress on Fabricators & Deconstructors, mapentities sorted by category in edit mode, item descriptions, TutorialMode refactoring to make it easier to add new types of tutorials
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2015-12-28 13:21:24 +02:00 |
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