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vlad.os
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LuaCsForBarotraumaEP
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2ca609855a2516127bb1c80e2040e056e0e1ab38
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3 Commits
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Regalis
e9e4e5f9d3
Level cells that overlap with ruins are removed during level generation (instead of just disabling collisions with them), background sprites can spawn on ruin walls
2017-03-23 18:13:28 +02:00
Regalis
39c9c78266
- level generation refactoring: moved most of the generation logic to a static GaveGenerator class + some minor cleanup
...
- WIP method for splitting the voronoi cells to smaller ones and carving a small cave through them
2016-04-02 16:03:41 +03:00
Regalis
85b0cda4ca
v0.1
2015-07-31 21:05:55 +03:00