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vlad.os/LuaCsForBarotraumaEP
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1,378 Commits 5 Branches 2 Tags
242da11e3f23671b22ade10d41c091d132bc9678
Commit Graph

6 Commits

Author SHA1 Message Date
Joonas Rikkonen 242da11e3f Attack configs determine whether an attack can sever limbs (instead of the amount of damage), new blood particles 2017-06-14 19:24:49 +03:00
Joonas Rikkonen 65db119158 Strong attacks can sever limbs (railguns now cut crawlers in half and threshers can rip off limbs) 2017-06-13 21:36:40 +03:00
Joonas Rikkonen 4d8da85956 Configured combat strengths for all enemy types, tweaked attack priorities & movement parameters 2017-06-13 17:10:44 +03:00
Joonas Rikkonen c7d22ecb47 Option to make AI characters flee when their health is below a specific threshold 2017-06-12 18:50:15 +03:00
Joonas Rikkonen 0ba11e1fb6 Merge branch 'master' into ai-overhaul 2017-06-11 20:47:45 +03:00
Regalis 94c6a8ea1b Renamed project folders from Subsurface to Barotrauma 2017-06-04 15:00:53 +03:00
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