Regalis
2bdc7441fc
Merge branch 'level-gen-overhaul'
2016-09-27 20:19:29 +03:00
Regalis
9b15d2f894
Improved background sprite placement logic: orientation of the cell edges determined by their normals instead of their position relative to the cell
2016-09-27 20:18:55 +03:00
juanjp600
d537e8795a
Replace '' (two single quotes) with \" (double quote)
...
We must correct post-traumatic Blitz disorder
2016-09-24 21:26:08 -03:00
Regalis
eae854abbc
More background sprites (+ some sprites swing slightly, sprites are less likely to be placed in unreachable places)
2016-09-13 21:23:37 +03:00
Regalis
39c9c78266
- level generation refactoring: moved most of the generation logic to a static GaveGenerator class + some minor cleanup
...
- WIP method for splitting the voronoi cells to smaller ones and carving a small cave through them
2016-04-02 16:03:41 +03:00
Regalis
6deab579a1
- fixed level generation algorithm placing waypoints at unreachable positions
...
- changes to drowning/suffocation logic (oxygen-value drops/rises at a fixed rate depending on whether there's enough oxygen available, instead of effects "stacking")
2016-03-09 16:57:11 +02:00
Regalis
75b8e44d3c
Fixed wrappingwalls, fixed Level.GetCells returning the same cell multiple times, placing backgroundsprites based on level seed
2016-01-20 23:26:41 +02:00
Regalis
17e8a2171f
Progress + prettier ice walls
2015-12-12 13:44:05 +02:00
Regalis
4d949e3be1
Spectating, fire, damaged limb sprites, water detector, engineer jumpsuit, new signal comp sprites, resharper cleanup (god knows what else, commit more often)
2015-11-10 22:22:26 +02:00
Regalis
b0deba514e
ghkjghk
2015-10-31 15:16:49 +02:00
Regalis
dc4b502248
"Infinite walls", converting old InputTypes in saved subs to new ones
2015-10-29 00:59:00 +02:00
Regalis
838022fcd5
Switch to Barotrauma & too many misc changes to remember
2015-10-16 18:11:58 +03:00
Regalis
85b0cda4ca
v0.1
2015-07-31 21:05:55 +03:00