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vlad.os/LuaCsForBarotraumaEP
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Code Issues Packages Projects Releases Wiki Activity
841 Commits 5 Branches 2 Tags
1ea3044fd64a8c0da3fba767bee7ca6ea339e18e
Commit Graph

7 Commits

Author SHA1 Message Date
Regalis
b01b38da68 Bunch of new sounds by Omniary, some charactersound & soundplayer refactoring 2016-12-15 21:42:15 +02:00
juanjp600
7a3bce3973 Hull volume helper in editor + Character name matches client name + Better-looking Watcher light source
Also '' is a thing of the past, use \" instead
2016-11-20 18:47:22 -03:00
Regalis
641e579e92 Backported animcontroller-overhaul 2016-10-22 15:18:16 +03:00
Regalis
fda251898b Limb attack refactoring (moved attack update logic from EnemyAIController to Limb, removed the Hit/PinchCW/PinchCCW attacktypes) 2016-08-26 20:38:28 +03:00
Regalis
4cda429ab0 LightSources can be assigned to limbs, glowing watcher 2016-05-01 18:47:44 +03:00
Regalis
c08029dea8 Handheld sonars only consume batteries when they're on, endworms aren't "flipped" when they turn around, every limb is checked in SubmarineBody.DisplaceCharacters (instead of just reflimb) 2016-04-24 20:31:26 +03:00
Regalis
eb20af622d Limb collisions can damage hull again, new UI for steering, sonar & reactor, fabricators can require more than one of each ingredient, timer for character imploding, AICharacter position syncing changes, watcher, commands can also be given to controlled character 2016-01-13 22:19:01 +02:00
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