juanjp600
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1dc255bc2f
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Merge branch 'master' into dedicated-server
# Conflicts:
# BarotraumaClient/Source/GameSettings.cs
# BarotraumaClient/Source/Screens/NetLobbyScreen.cs
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2017-06-23 10:21:02 -03:00 |
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juanjp600
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3b343899c0
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"seed" command
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2017-06-23 10:15:29 -03:00 |
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juanjp600
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ad1935fdcf
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Added commands to change sub, shuttle, gamemode & mission
Also fixed the exe icons
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2017-06-22 21:42:09 -03:00 |
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juanjp600
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be2074b4f0
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Added some convenient console commands
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2017-06-22 19:51:19 -03:00 |
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juanjp600
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72d5cb227b
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Fixed EndGame not working properly + Fixed exception when clients disconnected during a round
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2017-06-22 15:20:11 -03:00 |
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juanjp600
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c1780fa7b7
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Server sleep time is slightly smarter + loading debug messages
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2017-06-22 00:24:30 -03:00 |
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juanjp600
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0740579f62
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Ingame syncing kinda works
Reminder to self: Submarines must spawn attached shuttles in Dedicated Server, must've been something I missed when moving over client-specific code
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2017-06-20 22:28:18 -03:00 |
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juanjp600
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7003214847
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Console colors, begin RNG rework
This is gonna be a PAIN
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2017-06-19 21:30:57 -03:00 |
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juanjp600
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fbe7dfc6fb
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Dedicated server actually works to some extent
Clients can connect and use chat, the sub list isn't synced properly and there's no way to start a game yet
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2017-06-19 15:12:19 -03:00 |
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juanjp600
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7168a534ed
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Further separation of client-specific code
Still not done here, just gonna push a commit now so I can pull this from elsewhere.
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2017-06-16 16:02:07 -03:00 |
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juanjp600
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5636d1cdf9
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Reorganized project to start work on dedicated server
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2017-06-11 03:48:08 -03:00 |
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