Commit Graph

23 Commits

Author SHA1 Message Date
Regalis
a2442bfcb8 Simple MapEntity visibility culling (structures outside the camera view or items with nothing to render aren't drawn)
Could be optimized further, but already gives a pretty nice performance boost
2016-11-30 21:09:11 +02:00
Regalis
d035d3bfb2 Structure depth sorting based on ID (overlapping structures don't "flicker" on top of each other) 2016-11-28 17:50:38 +02:00
Regalis
50a770a2a6 v0.5.3.3
+ removed unnecessary EventInput code from the linux build, null check before disposing sprite texture
2016-11-09 21:01:38 +02:00
Regalis
292218b9b0 WallSection flipping 2016-10-03 22:40:14 +03:00
juanjp600
d537e8795a Replace '' (two single quotes) with \" (double quote)
We must correct post-traumatic Blitz disorder
2016-09-24 21:26:08 -03:00
Sebastian Broberg
a708c4f915 Fix for broken repeating textures. 2016-08-28 23:42:41 +02:00
Sebastian Broberg
5b948908ab Small clean up. 2016-08-28 16:07:52 +02:00
Sebastian Broberg
1729c55820 WIP, Walls are drawn per section instead of entire wall, thus enabling hiding parts of the wall or more advanced manipulation of sections. 2016-08-28 16:04:30 +02:00
Regalis
c8597f76be - added med bays to the vanilla subs
- some new wall prefabs
- medical item statuseffect tweaking
- fixed textBoxes not being deselected in waypoint editing hud after applying the changes
2016-03-26 23:25:04 +02:00
Regalis
9cfbbb44ed Fixed a bunch of sprites not being removed 2016-02-19 15:58:43 +02:00
Regalis
f3112e29b4 Fixed spectators joining messing up the game, textboxes are deselected when switching the screen, nerfed engineer construction level, tickboxes or textboxes cannot be selected through other ui elements 2016-02-16 20:52:39 +02:00
Regalis
4f54e04c8c Improved level generation algorithm, fixed invisible hulls, turret projectile fix, fabricators work in mp 2016-02-11 21:37:37 +02:00
Regalis
ca7febfcab Option to hide waypoints and spawnpoints in editor, fixed cam "twitching" in multiplayer, additional light sprites for lightcomponents, wire bugfixes, fixed excessive camera shake when firing the railgun 2016-01-04 22:36:39 +02:00
Regalis11
064e2eadd0 Round end cinematic, CoroutineManager deltatime 2015-12-26 19:33:23 +02:00
Regalis
242af12f14 Progress 2015-12-04 01:37:30 +02:00
Regalis
5bcdfa2b56 AI combat, misc AI improvements, characters can't get stuck inside doors 2015-12-03 18:34:35 +02:00
Regalis
838022fcd5 Switch to Barotrauma & too many misc changes to remember 2015-10-16 18:11:58 +03:00
Regalis
45178e745b misc optimization & refactoring 2015-09-29 18:03:38 +03:00
Regalis
29a6260d0f Non-WinForms launcher with auto updater 2015-09-11 22:13:44 +03:00
Regalis
f739808520 Progress on tutorial, gap tweaking (water flows faster from room to room), UPnP error messages, input keys in array, underwater aiming tweaking, tons of misc stuff commit more often ffs 2015-08-31 19:57:49 +03:00
Regalis
048eb5713f waypoint selection bug, unequipped captain uniform sprites, repairtool sounds & particle tweaking, wire overlap bug, connectionpanel loading bug, looting dead crew members 2015-08-04 20:11:59 +03:00
Regalis
9149408b36 assigning jobs when a round starts, crew tab in multiplayer, repairtool particles light & sounds, attachable buttons, increased repairtool range & limbdamage, captain's uniform, wearable sprite bugfixes 2015-08-03 23:25:22 +03:00
Regalis
85b0cda4ca v0.1 2015-07-31 21:05:55 +03:00