Commit Graph

8 Commits

Author SHA1 Message Date
Joonas Rikkonen
3b9d51e695 Made ambient lighting much darker and added a subtle glow around the player 2018-01-11 11:25:10 +02:00
Joonas Rikkonen
37a5888126 - More small caves in levels.
- Groups of crawlers, mantises and husks can spawn inside the caves.
- Salvage mission variants where the artifact spawns inside a cave.
- Fixed ruins being placed inside the sea floor.
- MonsterEvents don't spawn the monsters if no suitable spawn position is found.
2017-08-27 13:40:47 +03:00
Joonas Rikkonen
f9504d0d76 Bunch of new level types, WIP hydrothermal vents 2017-08-22 21:12:29 +03:00
Joonas Rikkonen
a6689b894d Map generation tweaking: some biomes are placed at the center of the map, some at the center and some randomly. 2017-08-20 13:20:23 +03:00
Joonas Rikkonen
8e71b4b828 Ocean floor is visible on sonar 2017-08-16 19:09:51 +03:00
Joonas Rikkonen
52a52cdfc7 Level biomes (basically a way of categorizing level generation parameters). The single player map is now divided into biomes, meaning that specific types of levels are generated at different areas of the map.
TODO: more variety between biomes, assign the map biomes in a less random way (e.g. splotches of easier biomes connected by more dangerous ones, very dangerous biomes at the edges of the map...), option to select the biome in MP?
2017-08-15 22:43:58 +03:00
Joonas Rikkonen
9c372137bd Added randomly generated ocean floors. Atm the bottom is too deep to reach in most levels and there's not much to explore down there, but the plan is to have some levels where the bottom or some of the bottom formations are reachable (because we need hydrothermal vents!).
Ice walls also use vertex colors now, could be used to add some cosmetic variety to the levels.
2017-08-15 19:20:21 +03:00
juanjp600
4d225c65f2 Updated to MonoGame 3.6 + Directory refactor
- Barotrauma's projects are in the Barotrauma directory
- All libraries are in the Libraries directory
- MonoGame is now managed by NuGet, rather than referenced from the installed files (TODO: consider using PCL for easier cross-platform development?)
- NuGet libraries are not included in the repo, as getting the latest versions automatically should be preferred
- Removed Content/effects.mgfx as it didn't seem to be used anywhere
- Removed some references to Subsurface directory
- Renamed Launcher2 to Launcher
2017-06-27 09:52:57 -03:00