Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/Content/Map/LevelGenerationParameters.xml
T
Joonas Rikkonen 52a52cdfc7 Level biomes (basically a way of categorizing level generation parameters). The single player map is now divided into biomes, meaning that specific types of levels are generated at different areas of the map.
TODO: more variety between biomes, assign the map biomes in a less random way (e.g. splotches of easier biomes connected by more dangerous ones, very dangerous biomes at the edges of the map...), option to select the biome in MP?
2017-08-15 22:43:58 +03:00

110 lines
2.7 KiB
XML

<?xml version="1.0" encoding="utf-8" ?>
<LevelGenerationParameters>
<Biomes>
<Biome
name ="Cold Caverns"
description="asdgfdfg"/>
<Biome
name ="Volcanic Ridge"
description="asdgfdfg"/>
<Biome
name ="Great Sea"
description="asdgfdfg"/>
</Biomes>
<Default
biomes="Cold Caverns"
width="150000"
height="60000"
VoronoiSiteInterval="2000,2000"
VoronoiSiteVariance="800,800"
MainPathNodeIntervalRange="10000,30000"
BackgroundColor="29,36,50"
SmallTunnelCount="5"
SmallTunnelLengthRange="5000,10000"
RuinCount="1"
BottomHoleProbability="0.4"
BackgroundSpriteAmount="1000"
MountainCountMin="0"
MountainCountMax="3"
SeaFloorDepth="-300000.0"
MountainHeightMin="10000"
MountainHeightMax="20000"
/>
<Open
biomes="Great Sea"
width="200000"
height="50000"
VoronoiSiteInterval="2000,2000"
VoronoiSiteVariance="800,800"
MainPathNodeIntervalRange="5000,10000"
BackgroundColor="55,61,72"
SmallTunnelCount="3"
SmallTunnelLengthRange="5000,10000"
RuinCount="1"
BottomHoleProbability="1"
BackgroundSpriteAmount="800"
/>
<Pillars
biomes="Cold Caverns, Volcanic Ridge"
width="100000"
height="80000"
VoronoiSiteInterval="1000,8000"
VoronoiSiteVariance="100,1400"
MainPathNodeIntervalRange="5000,10000"
BackgroundColor="55,72,58"
SmallTunnelCount="10"
SmallTunnelLengthRange="5000,10000"
RuinCount="1"
BottomHoleProbability="0.5"
BackgroundSpriteAmount="1000"
MountainCountMin="1"
MountainCountMax="2"
SeaFloorDepth="-150000.0"
SeaFloorVariance="10000.0"
MountainHeightMin="50000"
MountainHeightMax="100000"
/>
<Slabs
biomes="Cold Caverns"
width="150000"
height="50000"
VoronoiSiteInterval="8000,1000"
VoronoiSiteVariance="1400,100"
MainPathNodeIntervalRange="5000,10000"
BackgroundColor="55,72,58"
SmallTunnelCount="10"
SmallTunnelLengthRange="5000,10000"
RuinCount="1"
BottomHoleProbability="0.0"
BackgroundSpriteAmount="1000"
SeaFloorVariance="10000.0"
/>
<Maze
biomes="Cold Caverns"
width="100000"
height="70000"
VoronoiSiteInterval="1500,1500"
VoronoiSiteVariance="700,700"
MainPathNodeIntervalRange="6000,10000"
BackgroundColor="25,23,10"
SmallTunnelCount="10"
SmallTunnelLengthRange="5000,50000"
RuinCount="3"
BottomHoleProbability="0.5"
BackgroundSpriteAmount="1000"
MountainCountMin="2"
MountainCountMax="3"
SeaFloorDepth="-300000.0"
SeaFloorVariance="20000"
MountainHeightMin="10000"
MountainHeightMax="20000"
/>
</LevelGenerationParameters>