Commit Graph

13 Commits

Author SHA1 Message Date
Joonas Rikkonen
8b4c5b8cd7 (a5643136e) Removed the separate "my character panel" from the top right corner of the screen in MP (not needed anymore because the job preferences etc can be edited in the info menu), removed the radio button below the chatbox (looks bad and not necessary now that we have a dedicated chat hotkey) 2019-04-18 12:03:37 +03:00
Joonas Rikkonen
6262b3ea54 (ce8e185aa) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev 2019-04-16 17:12:09 +03:00
Joonas Rikkonen
bd07acf26d (052ab6307) Use MonoKickstart on Linux so installing Mono is not required, fixed division by zero if the width of the server console window is 0 2019-04-16 17:11:49 +03:00
Joonas Rikkonen
f4275de1ac (845cfe372) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev 2019-04-11 18:26:56 +03:00
Joonas Rikkonen
a57b7184fb (f6c34b377) Fix crawlers not reacting to any targets if properly latched on walls. 2019-04-11 18:26:42 +03:00
Joonas Rikkonen
9b0e0ab278 (ec990ac7c) Save chatbox & crew menu toggle state between rounds 2019-04-11 18:26:26 +03:00
Joonas Rikkonen
9f55da3677 (8d282f4cc) Hide the crew area and the chat box when using a controller (= aiming with a turret or similar item). 2019-04-10 15:13:25 +03:00
Joonas Rikkonen
2eaf22683d (ae643deeb) Added alive checks to a couple of diving gear status effects (don't consume tanks when dead) 2019-04-01 22:47:22 +03:00
Joonas Rikkonen
ec7e23061b (38b5d9aad) Experimental changes to syncing ragdolled (unconscious/dead) characters: - Higher error tolerance when syncing the positions. It's often hard to get the main limb exactly to the same position as the collider, because the positions of the limbs aren't synced and the pose of the ragdoll may differ between the server and clients. Increasing the tolerance makes it less likely for dead/unconscious characters to "twitch" when the game attempts to force the main limb to the position of the collider. - If the position of the ragdoll differs from the position of the collider so much that CheckDistFromCollider disables limb collisions, apply an additional force to all limbs to force the ragdoll to the correct position. Otherwise the ragdoll can occasionally start "hanging" midair, clipping through solid objects, because the main limb's pull joint doesn't necessarily have enough force to pull the entire ragdoll up to the collider. 2019-04-01 22:47:03 +03:00
Joonas Rikkonen
b9556280fa (1f3241833) Fixed chatmessage "popups" overlapping with the report buttons when the chatbox is hidden, color the name of the speaker according to their job 2019-03-28 18:09:59 +02:00
Joonas Rikkonen
97f31d0c94 5202af9...3ea33fb 2019-03-18 22:24:07 +02:00
Joonas Rikkonen
044fd3344b 2f107db...5202af9 2019-03-18 21:42:26 +02:00
Joonas Rikkonen
6c0679c297 38f1ddb...178a853: v0.8.9.1, removed content folder 2019-03-18 20:39:27 +02:00