commit 69487a2a8596ac24252c12624b40b7ad7a06edb5
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Wed Mar 20 15:50:44 2019 +0200
Fixed TargetItemComponentName comparisons in StatusEffect conditionals. Closes#1307
commit 8568bbce1a6d7d809e8e7a63509850387d6d2b91
Merge: b4bd00925 481755c1b
Author: itchyOwl <lauri.harkanen@gmail.com>
Date: Wed Mar 20 15:46:12 2019 +0200
Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
commit b4bd0092566cb31239bc8c585d98f4949fdc57b1
Author: itchyOwl <lauri.harkanen@gmail.com>
Date: Wed Mar 20 15:45:48 2019 +0200
Reinstate equipped item overrides for all item component instances.
commit 481755c1b636794886a38f8503b801df89eeee7e
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Wed Mar 20 15:37:55 2019 +0200
Don't create network events in the LightComponent.IsOn setter if the round hasn't started (= when loading a game and initializing the items)
Fixed LightComponent light source position not being updated if the item has no body, causing the light source to appear in a wrong position when attaching lights to walls.
- Re-enabled lightsprites (glowing lamp sprites on lamps).
- Limb sprites use lightsprites instead of overriding the texture (positioned correctly now).
- Fixed lights that don't cast shadows not being rendered.
- Add support for some of the most common types (vectors, colors, rects) so there's no need to parse the values in the setters of the serializable properties (see Holdable.HoldPos for example).
- Make a generic version of the item editing HUD that can be used on any IPropertyObject. Should make it easier to implement things like the character editor, editing structure properties, particle editor, etc.
- Improve the interface of the editing HUD. Instead of having to type in a string value into a textbox, there should be number input fields for numeric properties, sliders for properties that only accept a range of values, a color picker, etc. And tooltips.
- Barotrauma's projects are in the Barotrauma directory
- All libraries are in the Libraries directory
- MonoGame is now managed by NuGet, rather than referenced from the installed files (TODO: consider using PCL for easier cross-platform development?)
- NuGet libraries are not included in the repo, as getting the latest versions automatically should be preferred
- Removed Content/effects.mgfx as it didn't seem to be used anywhere
- Removed some references to Subsurface directory
- Renamed Launcher2 to Launcher