Regalis
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3844dd9dac
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GUIStyle logic changes: instead of having a predetermined GUIComponentStyle for each type of GUIComponent, any GUIComponent can use any style. The GUIComponent constructors take the name of the style as a parameter, and if no style is specified, the default style for the GUIComponent in question will be used.
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2017-04-08 16:46:53 +03:00 |
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Regalis
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4d19d0afc1
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Deconstructors & fabricators drop created items on the floor if there's no more room in the inventory, deconstructor doesn't reset the activation button after deconstructing an item if there are still more items to go
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2017-03-23 18:55:39 +02:00 |
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juanjp600
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d2c17274fe
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GUI elements now respect render order + some minor distance comparison optimization
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2016-11-15 22:26:36 -03:00 |
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Regalis
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72178d4b1f
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Fabricator UI shows item descriptions and items that can't be fabricated are grayed out, added a couple of new fabricable items
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2016-10-28 19:47:45 +03:00 |
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Regalis
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ffc6782025
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Removed fixed timestep logic from GameScreen (redundant now because the logic is handled in GameMain)
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2016-10-04 19:54:17 +03:00 |
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juanjp600
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e1296e4a8e
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Backported vsync changes from new-netcode, WIP hull visibility culling
The hull culling functions are there, they just aren't being used right now because there are some annoying bugs.
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2016-10-02 22:24:31 -03:00 |
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juanjp600
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d537e8795a
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Replace '' (two single quotes) with \" (double quote)
We must correct post-traumatic Blitz disorder
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2016-09-24 21:26:08 -03:00 |
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Regalis
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d3ab7946a8
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Using ToLowerInvariant instead of ToLower (the game works for Turkish players now!)
http://www.moserware.com/2008/02/does-your-code-pass-turkey-test.html
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2016-04-27 17:14:09 +03:00 |
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Regalis
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d1580328ed
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Some cleanup using ReSharper (mostly removing redundancies)
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2016-03-12 15:32:34 +02:00 |
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Regalis
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bec6d95198
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Server log, ai characters steer away from the abyss
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2016-02-14 16:47:23 +02:00 |
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Regalis
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08f1d05507
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Fuel rods can't be turned back to uranium/incendium if they've already been used, fixed level generation breaking with smaller subs
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2016-02-13 13:09:27 +02:00 |
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Regalis
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1a5b3fa66a
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Endworm attacks working, itemlabel text saving bugfix, deconstructors & fabricators need power, engine sprite, disable wire node dragging in character mode, only hit with one meleeweapon at a time, fixrequirement text overflow fix, mapentities can hace multiple categories, Gap.FindHull fix, Waypoint ladder & gap saving, stuff
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2016-01-18 20:09:38 +02:00 |
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Regalis
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17f3ec7301
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Fabricator, deconstructor, itemspawner & itemremover syncing, fixed placing hulls in editor, misc cleanup
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2016-01-10 17:10:22 +02:00 |
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Regalis
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92d396e6b2
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Fixed AIObjectiveGoto terminating if previous path was unreachable, BackGroundSpriteManager won't place a sprite if a suitable position isn't found, StatusEffect fire position fix, UI improvements, door convexhull fix, progress on Fabricators & Deconstructors, mapentities sorted by category in edit mode, item descriptions, TutorialMode refactoring to make it easier to add new types of tutorials
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2015-12-28 13:21:24 +02:00 |
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