Regalis
50d706c67b
- changed how PowerContainers determine how much power to provide to the grid, batteries can now match the load of the grid
...
- light-emitting alien structures that hold the artifacts instead of just having the artifacts lay on the floor (can also be used for turning artifacts into power sources if installed in a sub)
2016-11-21 16:28:30 +02:00
Regalis
503883a885
Artifacts are spread out better throughout the levels
2016-08-28 20:28:24 +03:00
Regalis11
41569675f3
Started refactoring the submarine class in order to make it possible to add multiple submarines (or other movable structures)
2016-06-09 18:34:43 +03:00
Regalis
3114006d86
Alien ruins, some new alien items and a new monster
2016-05-01 18:46:17 +03:00
Regalis
1a96159bdb
ScriptedEvent debug logging, saving VerboseLogging option, using the first loaded contentpackage if no contentpackage has been selected
2016-04-23 17:28:11 +03:00
Regalis
d1580328ed
Some cleanup using ReSharper (mostly removing redundancies)
2016-03-12 15:32:34 +02:00
Regalis
f3112e29b4
Fixed spectators joining messing up the game, textboxes are deselected when switching the screen, nerfed engineer construction level, tickboxes or textboxes cannot be selected through other ui elements
2016-02-16 20:52:39 +02:00
Regalis
0fc085c86d
Item UI replacements, fabricator bugfix, randomly spawning artifacts, AI can fix leaks, LimbAttacks do damage once (not each frame for the duration of the attack)
2016-01-14 21:06:08 +02:00