Files
LuaCsForBarotraumaEP/Subsurface/Source/Events/ArtifactEvent.cs

67 lines
1.8 KiB
C#

using FarseerPhysics;
using Microsoft.Xna.Framework;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Xml.Linq;
namespace Barotrauma
{
class ArtifactEvent : ScriptedEvent
{
private ItemPrefab itemPrefab;
private Item item;
private int state;
public ArtifactEvent(XElement element)
: base(element)
{
string itemName = ToolBox.GetAttributeString(element, "itemname", "");
itemPrefab = ItemPrefab.list.Find(ip => ip.Name == itemName) as ItemPrefab;
if (itemPrefab == null)
{
DebugConsole.ThrowError("Error in SalvageMission: couldn't find an item prefab with the name "+itemName);
}
}
protected override void Start()
{
Vector2 position = Level.Loaded.GetRandomItemPos(30.0f);
item = new Item(itemPrefab, position, null);
item.MoveWithLevel = true;
item.body.FarseerBody.IsKinematic = true;
}
public override void Update(float deltaTime)
{
switch (state)
{
case 0:
Start();
state = 1;
break;
case 1:
//item.body.LinearVelocity = Vector2.Zero;
if (item.Inventory!=null) item.body.FarseerBody.IsKinematic = false;
if (item.CurrentHull == null) return;
state = 2;
break;
case 2:
if (!Submarine.Loaded.AtEndPosition && !Submarine.Loaded.AtStartPosition) return;
Finished();
state = 3;
break;
}
}
}
}