NotAlwaysTrue
61f05d25d0
Sync with upstream
2026-06-16 22:09:05 +08:00
Evil Factory
c1073ff3d2
Merge remote-tracking branch 'upstream/master' into develop
2026-06-16 09:40:27 -03:00
Regalis11
1cd0178e0a
v1.13.3.1 (Summer Update 2026)
2026-06-16 15:35:36 +03:00
NotAlwaysTrue
59bc21973a
OBT/1.2.0(Spring Update)
...
Sync with Upstream
2026-04-25 13:25:41 +08:00
Evil Factory
8d90ccb4a3
Merge remote-tracking branch 'upstream/master' into develop
2026-04-21 08:18:49 -03:00
Regalis11
7446dc17c1
v1.12.7.0 (Spring Update 2026 Hotfix 1)
2026-04-21 12:21:41 +03:00
Evil Factory
790378d2a5
Merge remote-tracking branch 'upstream/master' into develop
2026-04-09 09:12:16 -03:00
Regalis11
a4607dffad
v1.12.6.2 (Spring Update 2026)
2026-04-09 15:10:07 +03:00
Evil Factory
8e8b8eb8aa
GameMain.LuaCs is no more
2026-02-28 16:05:20 -03:00
Evil Factory
f52617deab
The great event move
2026-02-20 18:45:41 -03:00
Evil Factory
f70251fa3b
Event pain
2026-02-15 17:58:25 -03:00
Evil Factory
36471f2239
Move more events to be Harmony patches
2026-02-13 18:44:27 -03:00
Evil Factory
fb4648d759
Converting everything into Harmony patches part 1
2026-02-09 21:54:44 -03:00
NotAlwaysTrue
740ace88f0
OBT/1.0.15
...
* Removed PF support again
Fixed Object reference not set to an instance of an object exception in EnemyAIController.cs UpdateLimbAttack()
* Reverted pervious fix on EnemyAIController bcuz the fix will not fix anything
Reduced MaxDegreeOfParallelism by 1 bcuz already a task there
* Re-removed all PF related stuff to fix issue
Removed all RUN_PHYSICS_IN_SEPARATE_THREAD related code because these codes are no longer functional
Removed a duplicated loop in GameScreen
Removed mulitple unnessary parallel operations
* Potentially fixed #44 and #43
* added a ToList for Gap.GapList
2026-02-09 15:34:07 +08:00
NotAlwaysTrue
f3c22315a1
OBT/1.0.13
...
Fixed another crash(Object reference not set to an instance of an object.)
2026-01-02 18:34:12 +08:00
NotAlwaysTrue
59da9211f6
OBT/1.0.2 ( #35 )
...
* Fixed? the cause of gap crashes. May require further monitor and check :(
* Fixed a bug that will cause the server stop responding
* Fixed (?) an issue causing a SetPosition() will crash the game
Removed CL release, Added manual dispatcher inputs
2026-01-01 14:14:40 +08:00
NotAlwaysTrue
83ca51a99b
Fixed compile errors :(
2025-12-22 22:58:22 +08:00
NotAlwaysTrue
1def7b7b8d
add catch code for previous commit :(
2025-12-22 22:54:33 +08:00
NotAlwaysTrue
dadd6c598f
try-finally multiple UniqueEvents.ToList() to avoid issues(Destination array was not long enough. Check the destination index, length, and the array's lower bounds)
2025-12-22 22:43:02 +08:00
NotAlwaysTrue
b891ec7793
Add a try-finally in HumanPrefab to fix an issue causing issue(Destination array was not long enough. )
...
Fixed another Collection was modified in SubmarineBody.Update()
2025-12-22 21:51:07 +08:00
NotAlwaysTrue
bab02fca8a
Tried to fix all errors realted to UniqueEvent and Events(Collection was modified)
2025-12-22 17:16:49 +08:00
NotAlwaysTrue
2f845b40ca
Moved Item related stuff to the end of MapEntity.UpdateAll to avoid issues
...
Added a threadlock to avoid some issue(someday i will take care of)
Add a function that automatically log server performence every 60s
2025-12-20 00:08:42 +08:00
Evil Factory
c38d519ee6
Merge branch 'master' of https://github.com/Regalis11/Barotrauma
2025-12-18 08:15:42 -03:00
Regalis11
4dc0ce9a2f
Release 1.11.5.0 - Winter Update 2025 Hotfix 1
2025-12-18 12:26:30 +02:00
Evil Factory
352625af28
Merge remote-tracking branch 'upstream/master'
2025-12-08 12:35:44 -03:00
Markus Isberg
598966f200
Release 1.11.4.1 (Winter Update)
2025-12-08 14:56:47 +00:00
Evil Factory
cfab935b75
Merge branch 'master' of https://github.com/Regalis11/Barotrauma into develop
2025-09-17 08:30:35 -03:00
Regalis11
caa0326cf8
Release 1.10.5.0 - Autumn Update 2025
2025-09-17 13:44:21 +03:00
EvilFactory
2368640841
Merge branch 'master' of https://github.com/Regalis11/Barotrauma into develop
2025-06-17 15:45:16 -03:00
Regalis11
ea5a2bc693
Release 1.9.7.0 - Summer Update 2025
2025-06-17 16:38:11 +03:00
EvilFactory
64faf5c967
Merge branch 'master' of https://github.com/Regalis11/Barotrauma
2025-04-29 07:27:36 -03:00
Regalis11
ec9e29af07
Release 1.8.8.1 - Calm Before the Storm Hotfix 1
2025-04-29 12:46:51 +03:00
EvilFactory
5e321a5abd
Merge branch 'master' of https://github.com/Regalis11/Barotrauma into develop
2025-04-16 18:08:37 -03:00
Regalis11
1deef20f21
Release 1.8.7.0 - Calm Before the Storm Hotfix 1
2025-04-16 12:46:39 +03:00
EvilFactory
103871a4e9
Merge branch 'master' of https://github.com/Regalis11/Barotrauma into develop
2025-04-10 10:37:09 -03:00
Markus Isberg
14f61af41c
Release 1.8.6.2 - Calm Before the Storm
2025-04-10 11:29:43 +00:00
Markus Isberg
a4a3427e4e
Unstable 1.8.4.0
2025-03-12 12:56:27 +00:00
EvilFactory
6da26ffa93
Merge remote-tracking branch 'upstream/master' into develop
2024-12-11 10:44:53 -03:00
Regalis11
f6349b2175
v1.7.7.0 (Winter Update 2024)
2024-12-11 13:26:13 +02:00
EvilFactory
9e9ac6cd32
Merge remote-tracking branch 'upstream/master' into develop
2024-10-31 06:31:11 -03:00
Regalis11
26ffd2104e
v1.6.19.1 (Unto the Breach Hotfix 1)
2024-10-31 11:27:32 +02:00
EvilFactory
d906066425
Merge remote-tracking branch 'upstream/master' into develop
2024-10-28 10:10:02 -03:00
Regalis11
7eac44ea7d
v1.6.18.1 (Unto the Breach Hotfix 1)
2024-10-28 15:03:46 +02:00
EvilFactory
0daaaf9fca
Fixed character.giveJobItems being in the wrong order due to the merge
2024-10-26 13:51:56 -03:00
EvilFactory
30a8f0c561
Merge remote-tracking branch 'upstream/master' into develop
2024-10-22 12:42:35 -03:00
Regalis11
6e6c17e100
v1.6.17.0 (Unto the Breach update)
2024-10-22 17:29:04 +03:00
EvilFactory
307c81c3bd
Fixed lag caused by character.damageLimb
2024-09-06 18:58:08 -03:00
EvilFactory
d71ced9d05
Merge https://github.com/Regalis11/Barotrauma into develop
2024-08-28 12:57:31 -03:00
Regalis11
e8920829c9
v1.5.9.2 (Summer Update Hotfix 3)
2024-08-28 12:14:27 +03:00
EvilFactory
55e97a8baa
Merge remote-tracking branch 'upstream/master' into develop
2024-06-27 10:52:55 -03:00