I THINK this is all that needs to be done to network it...right?
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@@ -91,6 +91,7 @@ namespace Barotrauma
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bool crouching = msg.ReadBoolean();
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bool crouching = msg.ReadBoolean();
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keys[(int)InputType.Crouch].Held = crouching;
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keys[(int)InputType.Crouch].Held = crouching;
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keys[(int)InputType.Crouch].SetState(false, crouching);
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keys[(int)InputType.Crouch].SetState(false, crouching);
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AnimController.GrabLimb = (LimbType)msg.ReadInt16();
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}
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}
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bool hasAttackLimb = msg.ReadBoolean();
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bool hasAttackLimb = msg.ReadBoolean();
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@@ -429,6 +429,7 @@ namespace Barotrauma
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if (AnimController is HumanoidAnimController)
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if (AnimController is HumanoidAnimController)
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{
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{
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tempBuffer.Write(((HumanoidAnimController)AnimController).Crouching);
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tempBuffer.Write(((HumanoidAnimController)AnimController).Crouching);
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tempBuffer.Write((int)((HumanoidAnimController)AnimController).GrabLimb);
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}
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}
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bool hasAttackLimb = AnimController.Limbs.Any(l => l != null && l.attack != null);
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bool hasAttackLimb = AnimController.Limbs.Any(l => l != null && l.attack != null);
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