updated docs
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@@ -16,8 +16,8 @@ local Character = {}
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-- @treturn Character
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-- @treturn Character
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-- @realm server
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-- @realm server
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-- @usage
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-- @usage
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-- local vsauce = CharacterInfo.__new("human", "VSAUCE HERE")
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-- local vsauce = CharacterInfo("human", "VSAUCE HERE")
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-- local character = Character.Create(vsauce, Vector2.__new(0, 0), "some random characters")
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-- local character = Character.Create(vsauce, Vector2(0, 0), "some random characters")
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-- print(character)
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-- print(character)
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function Character.Create(characterInfo, position, seed, id, isRemotePlayer, hasAi, ragdollParams) end
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function Character.Create(characterInfo, position, seed, id, isRemotePlayer, hasAi, ragdollParams) end
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@@ -26,7 +26,7 @@ function Character.Create(characterInfo, position, seed, id, isRemotePlayer, has
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-- @realm server
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-- @realm server
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-- @tparam Vector2 position
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-- @tparam Vector2 position
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-- @usage
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-- @usage
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-- Character.CharacterList[1].TeleportTo(Vector2.__new(0, 0)) -- teleports first created characters to 0, 0
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-- Character.CharacterList[1].TeleportTo(Vector2(0, 0)) -- teleports first created characters to 0, 0
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function TeleportTo(position) end
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function TeleportTo(position) end
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@@ -14,7 +14,7 @@ local CharacterInfo = {}
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-- @treturn CharacterInfo
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-- @treturn CharacterInfo
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-- @realm server
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-- @realm server
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-- @usage
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-- @usage
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-- local vsauce = CharacterInfo.__new("human", "VSAUCE HERE")
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-- local vsauce = CharacterInfo("human", "VSAUCE HERE")
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-- local character = Character.Create(vsauce, Vector2.__new(0, 0), "some random characters")
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-- local character = Character.Create(vsauce, Vector2(0, 0), "some random characters")
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-- print(character)
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-- print(character)
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function CharacterInfo(speciesName, name, jobPrefab, ragdollFileName, variant, randSync, npcIdentifier) end
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function CharacterInfo(speciesName, name, jobPrefab, ragdollFileName, variant, randSync, npcIdentifier) end
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