Removed fixed timestep logic from GameScreen (redundant now because the logic is handled in GameMain)
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@@ -304,8 +304,6 @@ namespace Barotrauma.Networking
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if (gameStarted)
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{
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//inGameHUD.Update((float)Physics.step);
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if (respawnManager != null) respawnManager.Update(deltaTime);
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bool isCrewDead =
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