Removed fixed timestep logic from GameScreen (redundant now because the logic is handled in GameMain)

This commit is contained in:
Regalis
2016-10-04 19:21:05 +03:00
parent 41289c098a
commit ffc6782025
19 changed files with 124 additions and 143 deletions

View File

@@ -304,8 +304,6 @@ namespace Barotrauma.Networking
if (gameStarted)
{
//inGameHUD.Update((float)Physics.step);
if (respawnManager != null) respawnManager.Update(deltaTime);
bool isCrewDead =