Removed fixed timestep logic from GameScreen (redundant now because the logic is handled in GameMain)

This commit is contained in:
Regalis
2016-10-04 19:21:05 +03:00
parent 41289c098a
commit ffc6782025
19 changed files with 124 additions and 143 deletions
+1 -1
View File
@@ -323,7 +323,7 @@ namespace Barotrauma
public void UpdateTransform()
{
DrawPosition = Physics.Interpolate(prevPosition, Position);
DrawPosition = Timing.Interpolate(prevPosition, Position);
}
//math/physics stuff ----------------------------------------------------