refactoring things out, removing unused additions
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@@ -1,9 +1,6 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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#if SERVER
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using MoonSharp.Interpreter;
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#endif
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namespace Barotrauma
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{
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@@ -69,18 +66,14 @@ namespace Barotrauma
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}
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public virtual void Update(float deltaTime)
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{
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CrewManager?.Update(deltaTime);
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{
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CrewManager?.Update(deltaTime);
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}
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#if SERVER
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GameMain.Lua.hook.Call("update", new object[] { deltaTime });
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#endif
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}
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public virtual void End(CampaignMode.TransitionType transitionType = CampaignMode.TransitionType.None)
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{
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}
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public virtual void End(CampaignMode.TransitionType transitionType = CampaignMode.TransitionType.None)
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{
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}
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public virtual void Remove() { }
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}
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}
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public virtual void Remove() { }
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}
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}
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