From ffb24594bcd961db43ae21b4aa3c2d613bdaa5d7 Mon Sep 17 00:00:00 2001 From: Evil Factory <36804725+evilfactory@users.noreply.github.com> Date: Fri, 10 Sep 2021 19:10:05 -0300 Subject: [PATCH] refactoring things out, removing unused additions --- .../ClientSource/Screens/MainMenuScreen.cs | 3 +- .../BarotraumaClient/WindowsClient.csproj | 1 - .../Components/Signal/CustomInterface.cs | 17 +---- .../Lua/LuaBarotraumaAdditions.cs | 70 ++++++++++++++++++- .../ServerSource/Lua/LuaSetup.cs | 5 ++ .../BarotraumaServer/WindowsServer.csproj | 1 - .../GameSession/GameModes/GameMode.cs | 25 +++---- .../Items/Components/Signal/Signal.cs | 2 +- 8 files changed, 87 insertions(+), 37 deletions(-) diff --git a/Barotrauma/BarotraumaClient/ClientSource/Screens/MainMenuScreen.cs b/Barotrauma/BarotraumaClient/ClientSource/Screens/MainMenuScreen.cs index b75b8e123..dcb4ae206 100644 --- a/Barotrauma/BarotraumaClient/ClientSource/Screens/MainMenuScreen.cs +++ b/Barotrauma/BarotraumaClient/ClientSource/Screens/MainMenuScreen.cs @@ -955,8 +955,7 @@ namespace Barotrauma { FileName = filename, Arguments = arguments, - //#if !DEBUG -#if false +#if !DEBUG CreateNoWindow = true, UseShellExecute = false, WindowStyle = ProcessWindowStyle.Hidden diff --git a/Barotrauma/BarotraumaClient/WindowsClient.csproj b/Barotrauma/BarotraumaClient/WindowsClient.csproj index 849717ff9..b064a914d 100644 --- a/Barotrauma/BarotraumaClient/WindowsClient.csproj +++ b/Barotrauma/BarotraumaClient/WindowsClient.csproj @@ -124,7 +124,6 @@ - diff --git a/Barotrauma/BarotraumaServer/ServerSource/Items/Components/Signal/CustomInterface.cs b/Barotrauma/BarotraumaServer/ServerSource/Items/Components/Signal/CustomInterface.cs index 26d6322a0..8da366712 100644 --- a/Barotrauma/BarotraumaServer/ServerSource/Items/Components/Signal/CustomInterface.cs +++ b/Barotrauma/BarotraumaServer/ServerSource/Items/Components/Signal/CustomInterface.cs @@ -5,19 +5,6 @@ namespace Barotrauma.Items.Components { partial class CustomInterface : ItemComponent, IClientSerializable, IServerSerializable { - public void UpdateClients() - { - - //notify all clients of the new state - GameMain.Server.CreateEntityEvent(item, new object[] - { - NetEntityEvent.Type.ComponentState, - item.GetComponentIndex(this) - }); - - item.CreateServerEvent(this); - } - public void ServerRead(ClientNetObject type, IReadMessage msg, Client c) { bool[] elementStates = new bool[customInterfaceElementList.Count]; @@ -83,7 +70,7 @@ namespace Barotrauma.Items.Components { msg.Write(customInterfaceElementList[i].Signal); } - else if(customInterfaceElementList[i].ContinuousSignal) + else if (customInterfaceElementList[i].ContinuousSignal) { msg.Write(customInterfaceElementList[i].State); } @@ -94,4 +81,4 @@ namespace Barotrauma.Items.Components } } } -} +} \ No newline at end of file diff --git a/Barotrauma/BarotraumaServer/ServerSource/Lua/LuaBarotraumaAdditions.cs b/Barotrauma/BarotraumaServer/ServerSource/Lua/LuaBarotraumaAdditions.cs index c03af4166..d2c5d0783 100644 --- a/Barotrauma/BarotraumaServer/ServerSource/Lua/LuaBarotraumaAdditions.cs +++ b/Barotrauma/BarotraumaServer/ServerSource/Lua/LuaBarotraumaAdditions.cs @@ -1,7 +1,8 @@ using System; using System.Collections.Generic; using System.Text; - +using MoonSharp.Interpreter; +using Microsoft.Xna.Framework; namespace Barotrauma.Networking { @@ -52,6 +53,8 @@ namespace Barotrauma.Networking namespace Barotrauma { + using Barotrauma.Networking; + partial class CharacterInfo { public static CharacterInfo Create(string speciesName, string name = "", JobPrefab jobPrefab = null, string ragdollFileName = null, int variant = 0, Rand.RandSync randSync = Rand.RandSync.Unsynced, string npcIdentifier = "") @@ -59,4 +62,69 @@ namespace Barotrauma return new CharacterInfo(speciesName, name, name, jobPrefab, ragdollFileName, variant, randSync, npcIdentifier); } } + + partial class Item + { + public void AddToRemoveQueue(Item item) + { + EntitySpawner.Spawner.AddToRemoveQueue(item); + } + + } + + partial class ItemPrefab + { + public void AddToSpawnQueue(ItemPrefab itemPrefab, Vector2 position, object spawned = null) + { + EntitySpawner.Spawner.AddToSpawnQueue(itemPrefab, position, onSpawned: (Item item) => { + GameMain.Lua.CallFunction(spawned, new object[] { item }); + }); + } + + public void AddToSpawnQueue(ItemPrefab itemPrefab, Inventory inventory, object spawned = null) + { + EntitySpawner.Spawner.AddToSpawnQueue(itemPrefab, inventory, onSpawned: (Item item) => { + GameMain.Lua.CallFunction(spawned, new object[] { item }); + }); + } + + public static ItemPrefab GetItemPrefab(string itemNameOrId) + { + ItemPrefab itemPrefab = + (MapEntityPrefab.Find(itemNameOrId, identifier: null, showErrorMessages: false) ?? + MapEntityPrefab.Find(null, identifier: itemNameOrId, showErrorMessages: false)) as ItemPrefab; + + return itemPrefab; + } + } + +} + +namespace Barotrauma.Items.Components +{ + using Barotrauma.Networking; + + partial class CustomInterface + { + public void UpdateClients() + { + + //notify all clients of the new state + GameMain.Server.CreateEntityEvent(item, new object[] + { + NetEntityEvent.Type.ComponentState, + item.GetComponentIndex(this) + }); + + item.CreateServerEvent(this); + } + } + + partial struct Signal + { + public static Signal Create(string value, int stepsTaken = 0, Character sender = null, Item source = null, float power = 0.0f, float strength = 1.0f) + { + return new Signal(value, stepsTaken, sender, source, power, strength); + } + } } \ No newline at end of file diff --git a/Barotrauma/BarotraumaServer/ServerSource/Lua/LuaSetup.cs b/Barotrauma/BarotraumaServer/ServerSource/Lua/LuaSetup.cs index 070b58a8b..2d8675e40 100644 --- a/Barotrauma/BarotraumaServer/ServerSource/Lua/LuaSetup.cs +++ b/Barotrauma/BarotraumaServer/ServerSource/Lua/LuaSetup.cs @@ -143,6 +143,11 @@ namespace Barotrauma } + public object CallFunction(object function, object[] arguments) + { + return lua.Call(function, arguments); + } + public void SetModulePaths(string[] str) { luaScriptLoader.ModulePaths = str; diff --git a/Barotrauma/BarotraumaServer/WindowsServer.csproj b/Barotrauma/BarotraumaServer/WindowsServer.csproj index e037ff77e..9de640ea1 100644 --- a/Barotrauma/BarotraumaServer/WindowsServer.csproj +++ b/Barotrauma/BarotraumaServer/WindowsServer.csproj @@ -82,7 +82,6 @@ - diff --git a/Barotrauma/BarotraumaShared/SharedSource/GameSession/GameModes/GameMode.cs b/Barotrauma/BarotraumaShared/SharedSource/GameSession/GameModes/GameMode.cs index 435fb195b..4b36f085a 100644 --- a/Barotrauma/BarotraumaShared/SharedSource/GameSession/GameModes/GameMode.cs +++ b/Barotrauma/BarotraumaShared/SharedSource/GameSession/GameModes/GameMode.cs @@ -1,9 +1,6 @@ using System; using System.Collections.Generic; using System.Linq; -#if SERVER -using MoonSharp.Interpreter; -#endif namespace Barotrauma { @@ -69,18 +66,14 @@ namespace Barotrauma } public virtual void Update(float deltaTime) - { - CrewManager?.Update(deltaTime); + { + CrewManager?.Update(deltaTime); + } -#if SERVER - GameMain.Lua.hook.Call("update", new object[] { deltaTime }); -#endif - } + public virtual void End(CampaignMode.TransitionType transitionType = CampaignMode.TransitionType.None) + { + } - public virtual void End(CampaignMode.TransitionType transitionType = CampaignMode.TransitionType.None) - { - } - - public virtual void Remove() { } - } -} + public virtual void Remove() { } + } +} \ No newline at end of file diff --git a/Barotrauma/BarotraumaShared/SharedSource/Items/Components/Signal/Signal.cs b/Barotrauma/BarotraumaShared/SharedSource/Items/Components/Signal/Signal.cs index b04686f1b..96a4f2a65 100644 --- a/Barotrauma/BarotraumaShared/SharedSource/Items/Components/Signal/Signal.cs +++ b/Barotrauma/BarotraumaShared/SharedSource/Items/Components/Signal/Signal.cs @@ -1,6 +1,6 @@ namespace Barotrauma.Items.Components { - struct Signal + partial struct Signal { public string value; public int stepsTaken;