Fixed inconsistent decal draw order
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@@ -190,10 +190,12 @@ namespace Barotrauma
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{
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Rectangle hullDrawRect = rect;
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if (Submarine != null) hullDrawRect.Location += Submarine.DrawPosition.ToPoint();
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float depth = 1.0f;
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foreach (Decal d in decals)
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{
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d.Draw(spriteBatch, this);
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d.Draw(spriteBatch, this, depth);
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depth -= 0.000001f;
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}
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}
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@@ -105,13 +105,13 @@ namespace Barotrauma.Particles
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fadeTimer = Prefab.FadeInTime;
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}
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public void Draw(SpriteBatch spriteBatch, Hull hull)
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public void Draw(SpriteBatch spriteBatch, Hull hull, float depth)
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{
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Vector2 drawPos = position + hull.Rect.Location.ToVector2();
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drawPos += hull.Submarine.DrawPosition;
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drawPos.Y = -drawPos.Y;
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spriteBatch.Draw(Sprite.Texture, drawPos, clippedSourceRect, Color * GetAlpha(), 0, Vector2.Zero, scale, SpriteEffects.None, 1);
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spriteBatch.Draw(Sprite.Texture, drawPos, clippedSourceRect, Color * GetAlpha(), 0, Vector2.Zero, scale, SpriteEffects.None, depth);
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}
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private float GetAlpha()
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