Fixed inconsistent decal draw order

This commit is contained in:
Joonas Rikkonen
2018-02-13 12:28:54 +02:00
parent fa52c66788
commit ff7f43ca83
2 changed files with 6 additions and 4 deletions

View File

@@ -190,10 +190,12 @@ namespace Barotrauma
{
Rectangle hullDrawRect = rect;
if (Submarine != null) hullDrawRect.Location += Submarine.DrawPosition.ToPoint();
float depth = 1.0f;
foreach (Decal d in decals)
{
d.Draw(spriteBatch, this);
d.Draw(spriteBatch, this, depth);
depth -= 0.000001f;
}
}

View File

@@ -105,13 +105,13 @@ namespace Barotrauma.Particles
fadeTimer = Prefab.FadeInTime;
}
public void Draw(SpriteBatch spriteBatch, Hull hull)
public void Draw(SpriteBatch spriteBatch, Hull hull, float depth)
{
Vector2 drawPos = position + hull.Rect.Location.ToVector2();
drawPos += hull.Submarine.DrawPosition;
drawPos.Y = -drawPos.Y;
spriteBatch.Draw(Sprite.Texture, drawPos, clippedSourceRect, Color * GetAlpha(), 0, Vector2.Zero, scale, SpriteEffects.None, 1);
spriteBatch.Draw(Sprite.Texture, drawPos, clippedSourceRect, Color * GetAlpha(), 0, Vector2.Zero, scale, SpriteEffects.None, depth);
}
private float GetAlpha()