v1.4.4.1 (Blood in the Water Update)
This commit is contained in:
@@ -275,7 +275,7 @@ namespace Barotrauma.Networking
|
||||
var messageType = !ForceLocal && ChatMessage.CanUseRadio(GameMain.Client.Character, out _) ? ChatMessageType.Radio : ChatMessageType.Default;
|
||||
if (GameMain.Client.Character.IsDead) { messageType = ChatMessageType.Dead; }
|
||||
|
||||
GameMain.Client.Character.ShowSpeechBubble(1.25f, ChatMessage.MessageColor[(int)messageType]);
|
||||
GameMain.Client.Character.ShowTextlessSpeechBubble(1.25f, ChatMessage.MessageColor[(int)messageType]);
|
||||
}
|
||||
//encode audio and enqueue it
|
||||
lock (buffers)
|
||||
|
||||
@@ -106,7 +106,7 @@ namespace Barotrauma.Networking
|
||||
if (client.VoipSound == null)
|
||||
{
|
||||
DebugConsole.Log("Recreating voipsound " + queueId);
|
||||
client.VoipSound = new VoipSound(client.Name, GameMain.SoundManager, client.VoipQueue);
|
||||
client.VoipSound = new VoipSound(client, GameMain.SoundManager, client.VoipQueue);
|
||||
}
|
||||
GameMain.SoundManager.ForceStreamUpdate();
|
||||
client.RadioNoise = 0.0f;
|
||||
@@ -122,12 +122,13 @@ namespace Barotrauma.Networking
|
||||
ChatMessage.CanUseRadio(Character.Controlled, out var recipientRadio) &&
|
||||
senderRadio.CanReceive(recipientRadio) ?
|
||||
ChatMessageType.Radio : ChatMessageType.Default;
|
||||
client.Character.ShowSpeechBubble(1.25f, ChatMessage.MessageColor[(int)messageType]);
|
||||
client.Character.ShowTextlessSpeechBubble(1.25f, ChatMessage.MessageColor[(int)messageType]);
|
||||
|
||||
client.VoipSound.UseRadioFilter = messageType == ChatMessageType.Radio && !GameSettings.CurrentConfig.Audio.DisableVoiceChatFilters;
|
||||
client.RadioNoise = 0.0f;
|
||||
if (messageType == ChatMessageType.Radio)
|
||||
{
|
||||
client.VoipSound.UsingRadio = true;
|
||||
client.VoipSound.SetRange(senderRadio.Range * RangeNear * speechImpedimentMultiplier * rangeMultiplier, senderRadio.Range * speechImpedimentMultiplier * rangeMultiplier);
|
||||
if (distanceFactor > RangeNear && !spectating)
|
||||
{
|
||||
@@ -137,11 +138,12 @@ namespace Barotrauma.Networking
|
||||
}
|
||||
else
|
||||
{
|
||||
client.VoipSound.SetRange(ChatMessage.SpeakRange * RangeNear * speechImpedimentMultiplier * rangeMultiplier, ChatMessage.SpeakRange * speechImpedimentMultiplier * rangeMultiplier);
|
||||
client.VoipSound.UsingRadio = false;
|
||||
client.VoipSound.SetRange(ChatMessage.SpeakRangeVOIP * RangeNear * speechImpedimentMultiplier * rangeMultiplier, ChatMessage.SpeakRangeVOIP * speechImpedimentMultiplier * rangeMultiplier);
|
||||
}
|
||||
client.VoipSound.UseMuffleFilter =
|
||||
messageType != ChatMessageType.Radio && Character.Controlled != null && !GameSettings.CurrentConfig.Audio.DisableVoiceChatFilters &&
|
||||
SoundPlayer.ShouldMuffleSound(Character.Controlled, client.Character.WorldPosition, ChatMessage.SpeakRange, client.Character.CurrentHull);
|
||||
SoundPlayer.ShouldMuffleSound(Character.Controlled, client.Character.WorldPosition, ChatMessage.SpeakRangeVOIP, client.Character.CurrentHull);
|
||||
}
|
||||
|
||||
GameMain.NetLobbyScreen?.SetPlayerSpeaking(client);
|
||||
|
||||
Reference in New Issue
Block a user