Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaClient/ClientSource/Networking/Voip/VoipClient.cs
2024-04-24 18:09:05 +03:00

211 lines
9.4 KiB
C#

using Barotrauma.Items.Components;
using Barotrauma.Sounds;
using Microsoft.Xna.Framework;
using System;
using System.Collections.Generic;
using System.Linq;
namespace Barotrauma.Networking
{
class VoipClient : IDisposable
{
/// <summary>
/// The "near" range of the voice chat (a percentage of either SpeakRange or radio range), further than this the volume starts to diminish
/// </summary>
const float RangeNear = 0.4f;
private readonly GameClient gameClient;
private readonly ClientPeer netClient;
private DateTime lastSendTime;
private readonly List<VoipQueue> queues;
private UInt16 storedBufferID = 0;
private static Rectangle[] voiceIconSheetRects;
public VoipClient(GameClient gClient,ClientPeer nClient)
{
gameClient = gClient;
netClient = nClient;
queues = new List<VoipQueue>();
lastSendTime = DateTime.Now;
}
public void RegisterQueue(VoipQueue queue)
{
if (queue == VoipCapture.Instance) { return; }
if (!queues.Contains(queue)) { queues.Add(queue); }
}
public void UnregisterQueue(VoipQueue queue)
{
if (queues.Contains(queue)) { queues.Remove(queue); }
}
public void SendToServer()
{
if (GameSettings.CurrentConfig.Audio.VoiceSetting == VoiceMode.Disabled)
{
if (VoipCapture.Instance != null)
{
storedBufferID = VoipCapture.Instance.LatestBufferID;
VoipCapture.Instance.Dispose();
}
return;
}
else
{
try
{
if (VoipCapture.Instance == null) { VoipCapture.Create(GameSettings.CurrentConfig.Audio.VoiceCaptureDevice, storedBufferID); }
}
catch (Exception e)
{
DebugConsole.ThrowError($"VoipCature.Create failed: {e.Message} {e.StackTrace.CleanupStackTrace()}");
var config = GameSettings.CurrentConfig;
config.Audio.VoiceSetting = VoiceMode.Disabled;
GameSettings.SetCurrentConfig(config);
}
if (VoipCapture.Instance == null || VoipCapture.Instance.EnqueuedTotalLength <= 0) { return; }
}
if (DateTime.Now >= lastSendTime + VoipConfig.SEND_INTERVAL)
{
IWriteMessage msg = new WriteOnlyMessage();
msg.WriteByte((byte)ClientPacketHeader.VOICE);
msg.WriteByte((byte)VoipCapture.Instance.QueueID);
VoipCapture.Instance.Write(msg);
netClient.Send(msg, DeliveryMethod.Unreliable);
lastSendTime = DateTime.Now;
}
}
public void Read(IReadMessage msg)
{
byte queueId = msg.ReadByte();
float distanceFactor = msg.ReadRangedSingle(0.0f, 1.0f, 8);
VoipQueue queue = queues.Find(q => q.QueueID == queueId);
if (queue == null)
{
#if DEBUG
DebugConsole.NewMessage("Couldn't find VoipQueue with id " + queueId.ToString() + "!", GUIStyle.Red);
#endif
return;
}
Client client = gameClient.ConnectedClients.Find(c => c.VoipQueue == queue);
if (queue.Read(msg, discardData: client.Muted || client.MutedLocally))
{
if (client.Muted || client.MutedLocally) { return; }
if (client.VoipSound == null)
{
DebugConsole.Log("Recreating voipsound " + queueId);
client.VoipSound = new VoipSound(client, GameMain.SoundManager, client.VoipQueue);
}
GameMain.SoundManager.ForceStreamUpdate();
client.RadioNoise = 0.0f;
if (client.Character != null && !client.Character.IsDead && !client.Character.Removed && client.Character.SpeechImpediment <= 100.0f)
{
float speechImpedimentMultiplier = 1.0f - client.Character.SpeechImpediment / 100.0f;
bool spectating = Character.Controlled == null;
float rangeMultiplier = spectating ? 2.0f : 1.0f;
WifiComponent senderRadio = null;
var messageType =
!client.VoipQueue.ForceLocal &&
ChatMessage.CanUseRadio(client.Character, out senderRadio) &&
ChatMessage.CanUseRadio(Character.Controlled, out var recipientRadio) &&
senderRadio.CanReceive(recipientRadio) ?
ChatMessageType.Radio : ChatMessageType.Default;
client.Character.ShowTextlessSpeechBubble(1.25f, ChatMessage.MessageColor[(int)messageType]);
client.VoipSound.UseRadioFilter = messageType == ChatMessageType.Radio && !GameSettings.CurrentConfig.Audio.DisableVoiceChatFilters;
client.RadioNoise = 0.0f;
if (messageType == ChatMessageType.Radio)
{
client.VoipSound.UsingRadio = true;
client.VoipSound.SetRange(senderRadio.Range * RangeNear * speechImpedimentMultiplier * rangeMultiplier, senderRadio.Range * speechImpedimentMultiplier * rangeMultiplier);
if (distanceFactor > RangeNear && !spectating)
{
//noise starts increasing exponentially after 40% range
client.RadioNoise = MathF.Pow(MathUtils.InverseLerp(RangeNear, 1.0f, distanceFactor), 2);
}
}
else
{
client.VoipSound.UsingRadio = false;
client.VoipSound.SetRange(ChatMessage.SpeakRangeVOIP * RangeNear * speechImpedimentMultiplier * rangeMultiplier, ChatMessage.SpeakRangeVOIP * speechImpedimentMultiplier * rangeMultiplier);
}
client.VoipSound.UseMuffleFilter =
messageType != ChatMessageType.Radio && Character.Controlled != null && !GameSettings.CurrentConfig.Audio.DisableVoiceChatFilters &&
SoundPlayer.ShouldMuffleSound(Character.Controlled, client.Character.WorldPosition, ChatMessage.SpeakRangeVOIP, client.Character.CurrentHull);
}
GameMain.NetLobbyScreen?.SetPlayerSpeaking(client);
GameMain.GameSession?.CrewManager?.SetClientSpeaking(client);
if ((client.VoipSound.CurrentAmplitude * client.VoipSound.Gain * GameMain.SoundManager.GetCategoryGainMultiplier("voip")) > 0.1f) //TODO: might need to tweak
{
if (client.Character != null && !client.Character.Removed && !client.Character.IsDead)
{
Vector3 clientPos = new Vector3(client.Character.WorldPosition.X, client.Character.WorldPosition.Y, 0.0f);
Vector3 listenerPos = GameMain.SoundManager.ListenerPosition;
float attenuationDist = client.VoipSound.Near * 1.125f;
if (Vector3.DistanceSquared(clientPos, listenerPos) < attenuationDist * attenuationDist)
{
GameMain.SoundManager.VoipAttenuatedGain = 0.5f;
}
}
else
{
GameMain.SoundManager.VoipAttenuatedGain = 0.5f;
}
}
}
}
public static void UpdateVoiceIndicator(GUIImage soundIcon, float voipAmplitude, float deltaTime)
{
if (voiceIconSheetRects == null)
{
var soundIconStyle = GUIStyle.GetComponentStyle("GUISoundIcon");
Rectangle sourceRect = soundIconStyle.Sprites.First().Value.First().Sprite.SourceRect;
var indexPieces = soundIconStyle.Element.GetAttribute("sheetindices").Value.Split(';');
voiceIconSheetRects = new Rectangle[indexPieces.Length];
for (int i = 0; i < indexPieces.Length; i++)
{
Point location = sourceRect.Location + XMLExtensions.ParsePoint(indexPieces[i].Trim()) * sourceRect.Size;
voiceIconSheetRects[i] = new Rectangle(location, sourceRect.Size);
}
}
Pair<string, float> userdata = soundIcon.UserData as Pair<string, float>;
userdata.Second = Math.Max(voipAmplitude, userdata.Second - deltaTime);
if (userdata.Second <= 0.0f)
{
soundIcon.Visible = false;
}
else
{
soundIcon.Visible = true;
int sheetIndex = (int)Math.Floor(userdata.Second * voiceIconSheetRects.Length);
sheetIndex = MathHelper.Clamp(sheetIndex, 0, voiceIconSheetRects.Length - 1);
soundIcon.SourceRect = voiceIconSheetRects[sheetIndex];
soundIcon.OverrideState = GUIComponent.ComponentState.None;
soundIcon.HoverColor = Color.White;
}
}
public void Dispose()
{
VoipCapture.Instance?.Dispose();
}
}
}