(61f67c194) Fix the raycast and angle checks. use the weapon position instead of the character position.

This commit is contained in:
Joonas Rikkonen
2019-05-16 05:56:16 +03:00
parent 2de6c7e47d
commit fe5f386358
29 changed files with 496 additions and 433 deletions
@@ -1792,6 +1792,10 @@ namespace Barotrauma
{
ApplyStatusEffects(!waterProof && inWater ? ActionType.InWater : ActionType.NotInWater, deltaTime);
}
if (!broken)
{
ApplyStatusEffects(!waterProof && inWater ? ActionType.InWater : ActionType.NotInWater, deltaTime);
}
ApplyStatusEffects(!waterProof && inWater ? ActionType.InWater : ActionType.NotInWater, deltaTime);
if (body == null || !body.Enabled || !inWater || ParentInventory != null || Removed) { return; }