(61f67c194) Fix the raycast and angle checks. use the weapon position instead of the character position.

This commit is contained in:
Joonas Rikkonen
2019-05-16 05:56:16 +03:00
parent 2de6c7e47d
commit fe5f386358
29 changed files with 496 additions and 433 deletions
@@ -791,6 +791,25 @@ namespace Barotrauma.Items.Components
}
}
if (targetItem.Prefab.DeconstructItems.Any())
{
inputContainer.Inventory.RemoveItem(targetItem);
Entity.Spawner.AddToRemoveQueue(targetItem);
MoveInputQueue();
PutItemsToLinkedContainer();
}
else
{
if (outputContainer.Inventory.Items.All(i => i != null))
{
targetItem.Drop(dropper: null);
}
else
{
outputContainer.Inventory.TryPutItem(targetItem, user: null, createNetworkEvent: true);
}
}
if (targetItem.Prefab.DeconstructItems.Any())
{
inputContainer.Inventory.RemoveItem(targetItem);