(61f67c194) Fix the raycast and angle checks. use the weapon position instead of the character position.

This commit is contained in:
Joonas Rikkonen
2019-05-16 05:56:16 +03:00
parent 2de6c7e47d
commit fe5f386358
29 changed files with 496 additions and 433 deletions
@@ -201,7 +201,7 @@ namespace Barotrauma.Tutorials
SetHighlight(captain_statusMonitor, true);
do
{
//captain_navConsoleCustomInterface.HighlightElement(0, uiHighlightColor, duration: 1.0f, pulsateAmount: 0.0f);
captain_navConsoleCustomInterface.HighlightElement(0, uiHighlightColor, duration: 1.0f, pulsateAmount: 0.0f);
yield return new WaitForSeconds(1.0f);
} while (Submarine.MainSub.DockedTo.Count > 0);
RemoveCompletedObjective(segments[4]);
@@ -225,7 +225,7 @@ namespace Barotrauma.Tutorials
TriggerTutorialSegment(6); // Docking
do
{
//captain_navConsoleCustomInterface.HighlightElement(0, uiHighlightColor, duration: 1.0f, pulsateAmount: 0.0f);
captain_navConsoleCustomInterface.HighlightElement(0, uiHighlightColor, duration: 1.0f, pulsateAmount: 0.0f);
yield return new WaitForSeconds(1.0f);
} while (!Submarine.MainSub.AtEndPosition || Submarine.MainSub.DockedTo.Count == 0);
RemoveCompletedObjective(segments[6]);