(61f67c194) Fix the raycast and angle checks. use the weapon position instead of the character position.
This commit is contained in:
@@ -9,11 +9,9 @@ namespace Barotrauma
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public class GUIMessageBox : GUIFrame
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{
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public static List<GUIComponent> MessageBoxes = new List<GUIComponent>();
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private static int DefaultWidth
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{
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get { return Math.Max(400, 400 * (GameMain.GraphicsWidth / 1920)); }
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}
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public const int DefaultWidth = 400, DefaultHeight = 250;
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public List<GUIButton> Buttons { get; private set; } = new List<GUIButton>();
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//public GUIFrame BackgroundFrame { get; private set; }
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public GUILayoutGroup Content { get; private set; }
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@@ -23,31 +21,23 @@ namespace Barotrauma
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public string Tag { get; private set; }
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public static GUIComponent VisibleBox => MessageBoxes.LastOrDefault();
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public GUIMessageBox(string headerText, string text, Vector2? relativeSize = null, Point? minSize = null)
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: this(headerText, text, new string[] { "OK" }, relativeSize, minSize)
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public GUIMessageBox(string headerText, string text)
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: this(headerText, text, new string[] {"OK"}, DefaultWidth, 0)
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{
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this.Buttons[0].OnClicked = Close;
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}
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public GUIMessageBox(string headerText, string text, string[] buttons, Vector2? relativeSize = null, Point? minSize = null, Alignment textAlignment = Alignment.TopLeft, string tag = "")
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public GUIMessageBox(string headerText, string text, int width, int height)
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: this(headerText, text, new string[] { "OK" }, width, height)
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{
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this.Buttons[0].OnClicked = Close;
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}
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// TODO: allow to use a relative size.
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public GUIMessageBox(string headerText, string text, string[] buttons, int width = DefaultWidth, int height = 0, Alignment textAlignment = Alignment.TopLeft, string tag = "")
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: base(new RectTransform(Vector2.One, GUI.Canvas, Anchor.Center), style: "")
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{
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int width = DefaultWidth, height = 0;
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if (relativeSize.HasValue)
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{
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width = (int)(GameMain.GraphicsWidth * relativeSize.Value.X);
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height = (int)(GameMain.GraphicsHeight * relativeSize.Value.Y);
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}
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if (minSize.HasValue)
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{
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width = Math.Max(width, minSize.Value.X);
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if (height > 0)
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{
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height = Math.Max(height, minSize.Value.Y);
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}
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}
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InnerFrame = new GUIFrame(new RectTransform(new Point(width, height), RectTransform, Anchor.Center) { IsFixedSize = false }, style: null);
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GUI.Style.Apply(InnerFrame, "", this);
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@@ -59,7 +49,7 @@ namespace Barotrauma
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GUI.Style.Apply(Header, "", this);
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Header.RectTransform.MinSize = new Point(0, Header.Rect.Height);
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if (height == 0)
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if (!string.IsNullOrWhiteSpace(text))
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{
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Text = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), Content.RectTransform),
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text, textAlignment: textAlignment, wrap: true);
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@@ -84,11 +74,7 @@ namespace Barotrauma
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height += Header.Rect.Height + Content.AbsoluteSpacing;
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height += (Text == null ? 0 : Text.Rect.Height) + Content.AbsoluteSpacing;
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height += buttonContainer.Rect.Height;
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if (minSize.HasValue)
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{
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height = Math.Max(height, minSize.Value.Y);
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}
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InnerFrame.RectTransform.NonScaledSize =
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new Point(InnerFrame.Rect.Width, (int)Math.Max(height / Content.RectTransform.RelativeSize.Y, height + 50));
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Content.RectTransform.NonScaledSize =
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@@ -18,38 +18,21 @@ namespace Barotrauma
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private Sprite languageSelectionCursor;
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private ScalableFont languageSelectionFont;
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private Video currSplashScreen;
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private DateTime videoStartTime;
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private Queue<Pair<string, Point>> pendingSplashScreens = new Queue<Pair<string, Point>>();
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/// <summary>
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/// Pair.first = filepath, Pair.second = resolution
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/// </summary>
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public Queue<Pair<string, Point>> PendingSplashScreens
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private Video splashScreen;
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public Video SplashScreen
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{
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get
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{
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lock (loadMutex)
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{
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return pendingSplashScreens;
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return splashScreen;
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}
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}
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set
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{
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lock (loadMutex)
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{
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pendingSplashScreens = value;
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}
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}
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}
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public bool PlayingSplashScreen
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{
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get
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{
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lock (loadMutex)
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{
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return currSplashScreen != null;
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splashScreen = value;
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}
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}
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}
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@@ -117,8 +100,8 @@ namespace Barotrauma
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{
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try
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{
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DrawSplashScreen(spriteBatch, graphics);
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if (currSplashScreen != null || PendingSplashScreens.Count > 0) { return; }
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DrawSplashScreen(spriteBatch);
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if (SplashScreen != null && SplashScreen.IsPlaying) return;
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}
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catch (Exception e)
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{
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@@ -218,77 +201,46 @@ namespace Barotrauma
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{
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if (languageSelectionFont == null)
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{
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languageSelectionFont = new ScalableFont("Content/Fonts/BebasNeue-Regular.otf", (uint)(30 * (GameMain.GraphicsHeight / 1080.0f)), graphicsDevice);
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languageSelectionFont = new ScalableFont("Content/Fonts/BebasNeue-Regular.otf", 28, graphicsDevice);
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}
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if (languageSelectionCursor == null)
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{
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languageSelectionCursor = new Sprite("Content/UI/cursor.png", Vector2.Zero);
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}
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Vector2 textPos = new Vector2(GameMain.GraphicsWidth / 2, GameMain.GraphicsHeight * 0.3f);
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Vector2 textPos = new Vector2(GameMain.GraphicsWidth / 2, GameMain.GraphicsHeight * 0.25f);
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Vector2 textSpacing = new Vector2(0.0f, (GameMain.GraphicsHeight * 0.5f) / TextManager.AvailableLanguages.Count());
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foreach (string language in TextManager.AvailableLanguages)
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{
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Vector2 textSize = languageSelectionFont.MeasureString(language);
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bool hover =
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Math.Abs(PlayerInput.MousePosition.X - textPos.X) < textSize.X / 2 &&
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Math.Abs(PlayerInput.MousePosition.Y - textPos.Y) < textSpacing.Y / 2;
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//TODO: display the name of the language in the target language?
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languageSelectionFont.DrawString(spriteBatch, language, textPos - textSize / 2,
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hover ? Color.White : Color.White * 0.6f);
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if (hover && PlayerInput.LeftButtonClicked())
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{
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GameMain.Config.Language = language;
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WaitForLanguageSelection = false;
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}
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languageSelectionFont.DrawString(spriteBatch, language, textPos - languageSelectionFont.MeasureString(language) / 2, Color.White * 0.8f);
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textPos += textSpacing;
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}
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languageSelectionCursor.Draw(spriteBatch, PlayerInput.LatestMousePosition);
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}
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private void DrawSplashScreen(SpriteBatch spriteBatch, GraphicsDevice graphics)
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private void DrawSplashScreen(SpriteBatch spriteBatch)
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{
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if (currSplashScreen == null && PendingSplashScreens.Count == 0) { return; }
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if (currSplashScreen == null)
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if (SplashScreen != null)
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{
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var newSplashScreen = PendingSplashScreens.Dequeue();
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string fileName = newSplashScreen.First;
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Point resolution = newSplashScreen.Second;
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try
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if (SplashScreen.IsPlaying)
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{
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currSplashScreen = new Video(graphics, GameMain.SoundManager, fileName, (uint)resolution.X, (uint)resolution.Y);
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videoStartTime = DateTime.Now;
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}
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catch (Exception e)
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{
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GameMain.Config.EnableSplashScreen = false;
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DebugConsole.ThrowError("Playing the splash screen \"" + fileName + "\" failed.", e);
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PendingSplashScreens.Clear();
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currSplashScreen = null;
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}
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}
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spriteBatch.Begin();
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spriteBatch.Draw(SplashScreen.GetTexture(), new Rectangle(0, 0, GameMain.GraphicsWidth, GameMain.GraphicsHeight), Color.White);
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spriteBatch.End();
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if (currSplashScreen.IsPlaying)
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{
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spriteBatch.Begin();
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spriteBatch.Draw(currSplashScreen.GetTexture(), new Rectangle(0, 0, GameMain.GraphicsWidth, GameMain.GraphicsHeight), Color.White);
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spriteBatch.End();
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if (PlayerInput.KeyHit(Keys.Space) || PlayerInput.KeyHit(Keys.Enter) || PlayerInput.LeftButtonDown())
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{
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currSplashScreen.Dispose(); currSplashScreen = null;
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if (PlayerInput.KeyHit(Keys.Space) || PlayerInput.KeyHit(Keys.Enter) || PlayerInput.LeftButtonDown())
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{
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SplashScreen.Dispose(); SplashScreen = null;
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}
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}
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}
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else if (DateTime.Now > videoStartTime + new TimeSpan(0, 0, 0, 0, milliseconds: 500))
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{
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currSplashScreen.Dispose(); currSplashScreen = null;
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}
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else
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{
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SplashScreen.Dispose(); SplashScreen = null;
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}
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}
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}
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bool drawn;
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public IEnumerable<object> DoLoading(IEnumerable<object> loader)
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{
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