(c14dcd3d6) Support for multi-target monster missions
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@@ -76,7 +76,7 @@ namespace Barotrauma
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else if (Vector2.DistanceSquared(center, ai.SimPosition) > maxDistFromCenter * maxDistFromCenter)
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{
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float distFromCenter = Vector2.Distance(center, ai.SimPosition);
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ai.SteeringManager.SteeringSeek(center, distFromCenter - maxDistFromCenter);
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ai.SteeringManager.SteeringSeek(center, (distFromCenter - maxDistFromCenter) / 10.0f);
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}
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//keep the characters moving in roughly the same direction
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