Limb attack refactoring (moved attack update logic from EnemyAIController to Limb, removed the Hit/PinchCW/PinchCCW attacktypes)
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@@ -6,6 +6,7 @@
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<!-- head -->
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<limb id = "0" width="350" height="320" type="Head" steerforce="1.0" flip="true" armorsector="0.0,360.0" armorvalue="100.0">
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<sprite texture="Content/Characters/Watcher/watcher.png" sourcerect="0,0,369,348" depth="0.02" origin ="0.5,0.6"/>
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<attack range="150" duration="0.2" damage="200" stun="5" force="10" damagetype="blunt" targetforce="100"/>
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</limb>
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@@ -13,8 +14,7 @@
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<sprite texture="Content/Characters/Watcher/watcher.png" sourcerect="395,0,117,239" depth="0.025" origin="0.5,0.5"/>
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<lightsource range="200.0" color="0.8,0.8,1.0,1.0">
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<sprite texture="Content/Characters/Watcher/watcher.png" sourcerect="391,282,121,230" depth="0.025" origin="0.5,0.5"/>
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</lightsource>
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</lightsource>
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</limb>
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<limb id = "2" width="300" height="119" flip="true">
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