Limb attack refactoring (moved attack update logic from EnemyAIController to Limb, removed the Hit/PinchCW/PinchCCW attacktypes)

This commit is contained in:
Regalis
2016-08-26 20:38:28 +03:00
parent 712953cc9e
commit fda251898b
14 changed files with 127 additions and 148 deletions
@@ -17,7 +17,7 @@
<limb id = "1" width="16" height="103" impacttolerance="50.0">
<sprite texture="Content/Characters/TigerThresher/tigerthresher.png" sourcerect="391,169,28,110" depth="0.025" origin="0.5,0.5"/>
<damagedsprite texture="Content/Characters/TigerThresher/damagedtigerthresher.png" sourcerect="391,169,28,110" origin="0.5,0.5"/>
<attack type="PinchCCW" range="200" duration="0.5" damage="150" bleedingdamage="10" structuredamage="200" damagetype="slash" targetforce="-50"/>
<attack range="200" duration="0.5" damage="150" bleedingdamage="10" structuredamage="200" damagetype="slash" torque="80" targetforce="-50"/>
</limb>
<!-- body -->