Limb attack refactoring (moved attack update logic from EnemyAIController to Limb, removed the Hit/PinchCW/PinchCCW attacktypes)
This commit is contained in:
@@ -46,7 +46,7 @@
|
||||
<!-- ""claw" -->
|
||||
<limb id = "6" width="15" height="63" mass = "4" flip="true" pullpos="0.0,30.0" refjoint="0">
|
||||
<sprite texture="Content/Characters/Mantis/mantis.png" sourcerect="228,1,28,76" depth="0.01" origin="0.5,0.5"/>
|
||||
<attack type="PinchCW" range="200" duration="0.5" damage="30" stun="0.1" bleedingdamage="5" structuredamage="50" damagetype="slash" targetforce="-50"/>
|
||||
<attack range="200" duration="0.5" damage="30" stun="0.1" bleedingdamage="5" structuredamage="50" torque="-20" damagetype="slash" targetforce="-50"/>
|
||||
<sound file ="Content/Sounds/stepMetal.ogg"/>
|
||||
</limb>
|
||||
|
||||
|
||||
Reference in New Issue
Block a user