Limb attack refactoring (moved attack update logic from EnemyAIController to Limb, removed the Hit/PinchCW/PinchCCW attacktypes)
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@@ -28,12 +28,12 @@
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<limb id = "4" width="30" height="239" impacttolerance="100.0">
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<sprite texture="Content/Characters/Fractalguardian/fractalguardian.png" sourcerect="183,0,53,238" depth="0.05" origin="0.5,0.5"/>
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<attack type="PinchCCW" range="150" duration="0.5" damage="30" stun="1.0" damagetype="slash"/>
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<attack range="150" duration="0.5" damage="30" stun="1.0" torque="-150" damagetype="slash"/>
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</limb>
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<limb id = "5" width="30" height="239" impacttolerance="100.0">
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<sprite texture="Content/Characters/Fractalguardian/fractalguardian.png" sourcerect="236,0,53,238" size="-1,1" depth="0.05" origin="0.5,0.5"/>
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<attack type="PinchCW" range="150" duration="0.5" damage="30" stun="1.0" damagetype="slash"/>
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<attack range="150" duration="0.5" damage="30" stun="1.0" torque="150" damagetype="slash"/>
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</limb>
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